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[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements * Return early * Update zone_save_state.cpp * Push * Push * Update zone.cpp * Update zone_save_state.cpp * Equip items that were dynamically added on restore * IsZoneStateValid helper * ZoneStateSpawnsRepository::PurgeInvalidZoneStates * Add Zone:StateSaveClearDays and PurgeOldZoneStates * spawn2 / unique_spawn block when restored from zone state * One time purge * Update zone_state_spawns_repository.h * Update npc.cpp * Update npc.cpp * test * ORDER BY spawn2_id * Stuff * Restored corpses shouldn't trigger events * Fix weird edge case
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-1
@@ -23,6 +23,11 @@ void NPC::AddLootTable(uint32 loottable_id, bool is_global)
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return;
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}
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
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return;
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}
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if (!is_global) {
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m_loot_copper = 0;
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m_loot_silver = 0;
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@@ -277,7 +282,7 @@ void NPC::AddLootDrop(
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)
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{
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping AddItem", GetCleanName());
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
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return;
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}
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