mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-05 11:26:35 +00:00
[Zone] Zone State Improvements Part 3 (#4773)
* [Zone State] Additional improvements * Return early * Update zone_save_state.cpp * Push * Push * Update zone.cpp * Update zone_save_state.cpp * Equip items that were dynamically added on restore * IsZoneStateValid helper * ZoneStateSpawnsRepository::PurgeInvalidZoneStates * Add Zone:StateSaveClearDays and PurgeOldZoneStates * spawn2 / unique_spawn block when restored from zone state * One time purge * Update zone_state_spawns_repository.h * Update npc.cpp * Update npc.cpp * test * ORDER BY spawn2_id * Stuff * Restored corpses shouldn't trigger events * Fix weird edge case
This commit is contained in:
+6
-1
@@ -23,6 +23,11 @@ void NPC::AddLootTable(uint32 loottable_id, bool is_global)
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return;
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}
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
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return;
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}
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if (!is_global) {
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m_loot_copper = 0;
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m_loot_silver = 0;
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@@ -277,7 +282,7 @@ void NPC::AddLootDrop(
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)
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{
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if (m_resumed_from_zone_suspend) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping AddItem", GetCleanName());
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping", GetCleanName());
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return;
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}
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@@ -626,6 +626,9 @@ inline void NPCCommandsMenu(Client* client, NPC* npc)
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if (npc->GetLoottableID() > 0) {
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menu_commands += "[" + Saylink::Silent("#npcloot show", "Loot") + "] ";
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if (npc) {
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menu_commands += fmt::format(" Item(s) ({}) ", npc->GetLootItems().size());
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}
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}
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if (npc->IsProximitySet()) {
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+1
-1
@@ -134,7 +134,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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swarm_timer(100),
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m_corpse_queue_timer(1000),
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m_corpse_queue_shutoff_timer(30000),
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m_resumed_from_zone_suspend_shutoff_timer(30000),
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m_resumed_from_zone_suspend_shutoff_timer(10000),
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classattack_timer(1000),
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monkattack_timer(1000),
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knightattack_timer(1000),
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@@ -435,10 +435,8 @@ int QuestParserCollection::EventNPC(
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std::vector<std::any>* extra_pointers
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)
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{
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if (npc->IsResumedFromZoneSuspend()) {
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if (event_id == EVENT_DEATH_COMPLETE || event_id == EVENT_DEATH) {
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return 0;
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}
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if (npc->IsResumedFromZoneSuspend() && npc->IsQueuedForCorpse()) {
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return 0;
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}
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const int local_return = EventNPCLocal(event_id, npc, init, data, extra_data, extra_pointers);
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@@ -208,6 +208,15 @@ void QuestManager::write(const char *file, const char *str) {
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}
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Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& position) {
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QuestManagerCurrentQuestVars();
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if (owner && owner->IsNPC()) {
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auto n = owner->CastToNPC();
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if (n->IsResumedFromZoneSuspend()) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping quest call", n->GetCleanName());
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return nullptr;
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}
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}
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const NPCType* t = 0;
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if (t = content_db.LoadNPCTypesData(npc_id)) {
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auto npc = new NPC(t, nullptr, position, GravityBehavior::Water);
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@@ -228,6 +237,15 @@ Mob* QuestManager::spawn2(int npc_id, int grid, int unused, const glm::vec4& pos
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}
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Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::vec4& position) {
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QuestManagerCurrentQuestVars();
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if (owner && owner->IsNPC()) {
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auto n = owner->CastToNPC();
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if (n->IsResumedFromZoneSuspend()) {
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LogZoneState("NPC [{}] is resuming from zone suspend, skipping quest call", n->GetCleanName());
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return nullptr;
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}
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}
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Mob *other = entity_list.GetMobByNpcTypeID(npc_type);
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if(other != nullptr) {
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return other;
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@@ -277,6 +277,9 @@ bool Spawn2::Process() {
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npcthis = npc;
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npc->SetResumedFromZoneSuspend(m_resumed_from_zone_suspend);
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m_resumed_from_zone_suspend = false;
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npc->AddLootTable();
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if (npc->DropsGlobalLoot()) {
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npc->CheckGlobalLootTables();
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@@ -75,6 +75,8 @@ public:
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int16 GetConditionMinValue() const { return condition_min_value; }
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int16 GetAnimation () { return anim; }
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inline NPC *GetNPC() const { return npcthis; }
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inline bool IsResumedFromZoneSuspend() const { return m_resumed_from_zone_suspend; }
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inline void SetResumedFromZoneSuspend(bool resumed) { m_resumed_from_zone_suspend = resumed; }
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protected:
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friend class Zone;
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@@ -101,6 +103,7 @@ private:
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EmuAppearance anim;
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bool IsDespawned;
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uint32 killcount;
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bool m_resumed_from_zone_suspend = false;
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};
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class SpawnCondition {
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+4
-1
@@ -887,7 +887,10 @@ void Zone::Shutdown(bool quiet)
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c.second->WorldKick();
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}
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if (RuleB(Zone, StateSavingOnShutdown)) {
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bool does_zone_have_entities =
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zone && zone->IsLoaded() &&
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(!entity_list.GetNPCList().empty() || !entity_list.GetCorpseList().empty());
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if (RuleB(Zone, StateSavingOnShutdown) && does_zone_have_entities) {
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SaveZoneState();
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}
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+105
-37
@@ -45,10 +45,40 @@ struct LootStateData {
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}
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};
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// IsZoneStateValid checks if the zone state is valid
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// if these fields are all empty or zero value for an entire zone state, it's considered invalid
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inline bool IsZoneStateValid(std::vector<ZoneStateSpawnsRepository::ZoneStateSpawns> &spawns)
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{
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return std::any_of(
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spawns.begin(), spawns.end(), [](const auto &s) {
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return !(
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s.hp == 0 &&
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s.mana == 0 &&
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s.endurance == 0 &&
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s.loot_data.empty() &&
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s.entity_variables.empty() &&
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s.buffs.empty()
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);
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}
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);
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}
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inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data)
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{
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LootStateData l{};
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// in the event that should never happen, we roll loot from the NPC's table
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if (loot_data.empty()) {
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LogZoneState("No loot state data found for NPC [{}], re-rolling", npc->GetNPCTypeID());
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npc->ClearLootItems();
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npc->AddLootTable();
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if (npc->DropsGlobalLoot()) {
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npc->CheckGlobalLootTables();
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}
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return;
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}
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if (!Strings::IsValidJson(loot_data)) {
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LogZoneState("Invalid JSON data for NPC [{}]", npc->GetNPCTypeID());
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return;
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@@ -66,6 +96,11 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
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return;
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}
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// reset
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npc->RemoveLootCash();
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npc->ClearLootItems();
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// add loot
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npc->AddLootCash(l.copper, l.silver, l.gold, l.platinum);
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for (auto &e: l.entries) {
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@@ -76,7 +111,7 @@ inline void LoadLootStateData(Zone *zone, NPC *npc, const std::string &loot_data
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// dynamically added via AddItem
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if (e.lootdrop_id == 0) {
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npc->AddItem(e.item_id, e.charges);
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npc->AddItem(e.item_id, e.charges, true);
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continue;
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}
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@@ -175,6 +210,10 @@ inline void LoadNPCEntityVariables(NPC *n, const std::string &entity_variables)
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return;
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}
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if (entity_variables.empty()) {
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return;
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}
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if (!Strings::IsValidJson(entity_variables)) {
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LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
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return;
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@@ -204,6 +243,10 @@ inline void LoadNPCBuffs(NPC *n, const std::string &buffs)
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return;
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}
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if (buffs.empty()) {
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return;
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}
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if (!Strings::IsValidJson(buffs)) {
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LogZoneState("Invalid JSON data for NPC [{}]", n->GetNPCTypeID());
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return;
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@@ -236,6 +279,10 @@ inline std::vector<uint32_t> GetLootdropIds(const std::vector<ZoneStateSpawnsRep
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continue;
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}
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if (!Strings::IsValidJson(s.loot_data)) {
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continue;
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}
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LootStateData l{};
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try {
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std::stringstream ss;
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@@ -273,7 +320,9 @@ inline void LoadNPCState(Zone *zone, NPC *n, ZoneStateSpawnsRepository::ZoneStat
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n->AssignWaypoints(s.grid, s.current_waypoint);
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}
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n->SetResumedFromZoneSuspend(false);
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LoadLootStateData(zone, n, s.loot_data);
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n->SetResumedFromZoneSuspend(true);
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LoadNPCEntityVariables(n, s.entity_variables);
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LoadNPCBuffs(n, s.buffs);
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@@ -348,7 +397,7 @@ bool Zone::LoadZoneState(
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auto spawn_states = ZoneStateSpawnsRepository::GetWhere(
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database,
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fmt::format(
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"zone_id = {} AND instance_id = {}",
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"zone_id = {} AND instance_id = {} ORDER BY spawn2_id",
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zoneid,
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zone->GetInstanceID()
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)
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@@ -356,6 +405,16 @@ bool Zone::LoadZoneState(
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LogInfo("Loading zone state spawns for zone [{}] spawns [{}]", GetShortName(), spawn_states.size());
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if (spawn_states.empty()) {
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return false;
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}
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if (!IsZoneStateValid(spawn_states)) {
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LogZoneState("Invalid zone state data for zone [{}]", GetShortName());
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ClearZoneState(zoneid, zone->GetInstanceID());
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return false;
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}
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std::vector<uint32_t> lootdrop_ids = GetLootdropIds(spawn_states);
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zone->LoadLootDrops(lootdrop_ids);
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@@ -409,16 +468,14 @@ bool Zone::LoadZoneState(
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if (spawn_time_left == 0) {
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new_spawn->SetCurrentNPCID(s.npc_id);
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new_spawn->SetResumedFromZoneSuspend(true);
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}
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spawn2_list.Insert(new_spawn);
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new_spawn->Process();
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auto n = new_spawn->GetNPC();
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if (n) {
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n->ClearLootItems();
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if (s.grid > 0) {
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n->AssignWaypoints(s.grid, s.current_waypoint);
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}
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LoadNPCState(zone, n, s);
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}
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}
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@@ -441,6 +498,13 @@ bool Zone::LoadZoneState(
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GravityBehavior::Water
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);
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npc->SetResumedFromZoneSuspend(true);
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// tag as corpse before we add to entity list to prevent quest triggers
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if (s.is_corpse) {
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npc->SetQueuedToCorpse();
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}
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entity_list.AddNPC(npc, true, true);
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LoadNPCState(zone, npc, s);
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@@ -476,44 +540,43 @@ inline void SaveNPCState(NPC *n, ZoneStateSpawnsRepository::ZoneStateSpawns &s)
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variables[k] = n->GetEntityVariable(k);
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}
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try {
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std::ostringstream os;
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{
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cereal::JSONOutputArchiveSingleLine archive(os);
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archive(variables);
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if (!variables.empty()) {
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try {
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std::ostringstream os;
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{
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cereal::JSONOutputArchiveSingleLine archive(os);
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archive(variables);
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}
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s.entity_variables = os.str();
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}
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catch (const std::exception &e) {
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LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
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}
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s.entity_variables = os.str();
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}
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catch (const std::exception &e) {
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LogZoneState("Failed to serialize entity variables for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
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return;
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}
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// buffs
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auto buffs = n->GetBuffs();
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if (!buffs) {
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return;
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}
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std::vector<Buffs_Struct> valid_buffs;
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for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
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if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
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valid_buffs.push_back(buffs[index]);
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if (buffs) {
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std::vector<Buffs_Struct> valid_buffs;
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for (int index = 0; index < n->GetMaxBuffSlots(); index++) {
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if (buffs[index].spellid != 0 && buffs[index].spellid != 65535) {
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valid_buffs.push_back(buffs[index]);
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}
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}
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}
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try {
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std::ostringstream os = std::ostringstream();
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{
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cereal::JSONOutputArchiveSingleLine archive(os);
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archive(cereal::make_nvp("buffs", valid_buffs));
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if (!valid_buffs.empty()) {
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try {
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std::ostringstream os = std::ostringstream();
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{
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cereal::JSONOutputArchiveSingleLine archive(os);
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archive(cereal::make_nvp("buffs", valid_buffs));
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}
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s.buffs = os.str();
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}
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catch (const std::exception &e) {
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LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
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}
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}
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s.buffs = os.str();
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}
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catch (const std::exception &e) {
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LogZoneState("Failed to serialize buffs for NPC [{}] [{}]", n->GetNPCTypeID(), e.what());
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return;
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}
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// rest
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@@ -568,7 +631,7 @@ void Zone::SaveZoneState()
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iterator.Advance();
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}
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// npcs that are not in the spawn2 list
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// npc's that are not in the spawn2 list
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for (auto &n: entity_list.GetNPCList()) {
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// everything below here is dynamically spawned
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bool ignore_npcs =
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@@ -636,6 +699,11 @@ void Zone::SaveZoneState()
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)
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);
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if (!IsZoneStateValid(spawns)) {
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LogInfo("No valid zone state data to save");
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return;
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}
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ZoneStateSpawnsRepository::InsertMany(database, spawns);
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LogInfo("Saved [{}] zone state spawns", Strings::Commify(spawns.size()));
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