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Scanning optimization work from over a year ago from EZ - cleaned up a bit
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@@ -143,6 +143,9 @@ public:
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virtual bool AI_IdleCastCheck();
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virtual void AI_Event_SpellCastFinished(bool iCastSucceeded, uint16 slot);
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bool AICheckCloseBeneficialSpells(NPC* caster, uint8 chance, float in_cast_range, uint32 spell_types);
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void AIYellForHelp(Mob* sender, Mob* attacker);
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void LevelScale();
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virtual void SetTarget(Mob* mob);
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