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Spell effect addition / fixes
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+3
-2
@@ -311,8 +311,8 @@ struct StatBonuses {
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//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
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bool ImmuneToFlee; // Bypass the fleeing flag
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uint16 VoiceGraft; // Stores the ID of the mob with which to talk through
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uint16 SpellProcChance; // chance to proc from sympathetic spell effects
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uint16 CharmBreakChance; // chance to break charm
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int16 SpellProcChance; // chance to proc from sympathetic spell effects
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int16 CharmBreakChance; // chance to break charm
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int16 SongRange; // increases range of beneficial bard songs
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uint16 HPToManaConvert; // Uses HP to cast spells at specific conversion
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uint16 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
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@@ -335,6 +335,7 @@ struct StatBonuses {
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bool DivineAura; // invulnerability
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bool DistanceRemoval; // Check if Cancle if Moved effect is present
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int16 ImprovedTaunt[3]; // 0 = Max Level 1 = Aggro modifier 2 = buffid
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int16 FrenziedDevastation; // base1= AArank(used) base2= chance increase spell criticals + all DD spells 2x mana.
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//bool AbsorbMagicAtt; // Magic Rune *Need to be implemented for NegateEffect
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//bool MeleeRune; // Melee Rune *Need to be implemented for NegateEffect
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