Spell effect addition / fixes

This commit is contained in:
KayenEQ
2014-02-26 00:09:59 -05:00
parent 970b30b467
commit 8caac162b2
7 changed files with 34 additions and 8 deletions
+1 -1
View File
@@ -1414,7 +1414,7 @@ bool Mob::PassCharismaCheck(Mob* caster, Mob* spellTarget, uint16 spell_id) {
if (caster->IsClient())
{
//3: At maxed ability, Total Domination has a 50% chance of preventing the charm break that otherwise would have occurred.
uint16 TotalDominationBonus = caster->aabonuses.CharmBreakChance + caster->spellbonuses.CharmBreakChance + caster->itembonuses.CharmBreakChance;
int16 TotalDominationBonus = caster->aabonuses.CharmBreakChance + caster->spellbonuses.CharmBreakChance + caster->itembonuses.CharmBreakChance;
if (MakeRandomInt(0, 99) < TotalDominationBonus)
return true;