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Spell effect addition / fixes
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+2
-2
@@ -359,7 +359,7 @@ typedef enum {
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#define SE_DispelBeneficial 209 // implemented
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//#define SE_PetShield 210 // *not implemented
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#define SE_AEMelee 211 // implemented
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//#define SE_CastingSkills 212 // *not implemented -Include/Exclude Casting Skill type. (*no longer used on live)
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#define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana.
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#define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet
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#define SE_MaxHPChange 214 // implemented
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#define SE_PetAvoidance 215 // implemented[AA] - increases pet ability to avoid melee damage
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@@ -397,7 +397,7 @@ typedef enum {
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#define SE_RaiseSkillCap 247 // *not implemented[AA] - adds skill over the skill cap.
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//#define SE_SecondaryForte 248 // not implemented as bonus(gives you a 2nd specialize skill that can go past 50 to 100)
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#define SE_SecondaryDmgInc 249 // implemented[AA] Allows off hand weapon to recieve a damage bonus (Sinister Strikes)
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#define SE_SpellProcChance 250 // implemented - Increase chance to sympathetic proc by %
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#define SE_SpellProcChance 250 // implemented - Increase chance to proc from melee proc spells (ie Spirit of Panther)
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#define SE_ConsumeProjectile 251 // implemented[AA] - chance to not consume an arrow (ConsumeProjectile = 100)
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#define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front.
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#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
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