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Fix food/drink to match live
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@@ -276,6 +276,11 @@ enum {
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#define SAYLINK_ITEM_ID 0xFFFFF
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// consumption timers for food/drink here instead of rules because the client
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// uses these. Times in ms.
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#define CONSUMPTION_TIMER 46000
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#define CONSUMPTION_MNK_TIMER 92000
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/*
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Developer configuration
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+1
-1
@@ -117,7 +117,7 @@ RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVEN
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RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
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RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients.
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RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
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RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
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RULE_INT(Character, FoodLossPerUpdate, 32) // How much food/water you lose per stamina update
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RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
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RULE_BOOL(Character, UseSpellFileSongCap, true) // When they removed the AA that increased the cap they removed the above and just use the spell field
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RULE_INT(Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
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