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[Quest API] Add IsNPCSpawned(npc_ids) and CountSpawnedNPCs(npc_ids) to Perl/Lua. (#1570)
- Add quest::isnpcspawned(npc_ids) to Perl. - Add quest::countspawnednpcs(npc_ids) to Perl. - Add eq.is_npc_spawned(npc_ids) to Lua. - Add eq.count_spawned_npcs(npc_ids) to Lua.
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@@ -3121,6 +3121,66 @@ void lua_world_wide_update_activity(uint32 task_id, int activity_id, int activit
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quest_manager.WorldWideTaskUpdate(update_type, task_id, activity_id, activity_count, enforce_level_requirement, min_status, max_status);
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}
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bool lua_is_npc_spawned(luabind::adl::object table) {
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if(luabind::type(table) != LUA_TTABLE) {
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return false;
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}
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std::vector<uint32> npc_ids;
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int index = 1;
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while (luabind::type(table[index]) != LUA_TNIL) {
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auto current_id = table[index];
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uint32 npc_id = 0;
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if(luabind::type(current_id) != LUA_TNIL) {
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try {
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npc_id = luabind::object_cast<int>(current_id);
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} catch(luabind::cast_failed &) {
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}
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} else {
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break;
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}
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npc_ids.push_back(npc_id);
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++index;
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}
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if (npc_ids.empty()) {
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return false;
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}
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return entity_list.IsNPCSpawned(npc_ids);
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}
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uint32 lua_count_spawned_npcs(luabind::adl::object table) {
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if(luabind::type(table) != LUA_TTABLE) {
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return 0;
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}
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std::vector<uint32> npc_ids;
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int index = 1;
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while (luabind::type(table[index]) != LUA_TNIL) {
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auto current_id = table[index];
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uint32 npc_id = 0;
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if(luabind::type(current_id) != LUA_TNIL) {
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try {
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npc_id = luabind::object_cast<int>(current_id);
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} catch(luabind::cast_failed &) {
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}
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} else {
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break;
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}
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npc_ids.push_back(npc_id);
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++index;
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}
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if (npc_ids.empty()) {
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return 0;
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}
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return entity_list.CountSpawnedNPCs(npc_ids);
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@@ -3560,6 +3620,8 @@ luabind::scope lua_register_general() {
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luabind::def("get_item_stat", &lua_get_item_stat),
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luabind::def("get_spell_stat", (int(*)(uint32,std::string))&lua_get_spell_stat),
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luabind::def("get_spell_stat", (int(*)(uint32,std::string,uint8))&lua_get_spell_stat),
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luabind::def("is_npc_spawned", &lua_is_npc_spawned),
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luabind::def("count_spawned_npcs", &lua_count_spawned_npcs),
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/*
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Cross Zone
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