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[Bug Fix] ReloadQuests() on Zone::Init() to avoid cached global quests/plugins (#3333)
# Notes - Before this, quests/plugins would be cached in an old state, so you'd have to either enter the zone and `#reload quest` or `#reload world` to get them to update.
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@ -1213,6 +1213,8 @@ bool Zone::Init(bool is_static) {
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npc_scale_manager->LoadScaleData();
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parse->ReloadQuests();
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// logging origination information
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LogSys.origination_info.zone_short_name = zone->short_name;
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LogSys.origination_info.zone_long_name = zone->long_name;
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