[Feature] Adds rules to control level requirements for Double Backstab, Assassinate, and Double Bowshot (#29) (#4159)

Co-authored-by: mute <natanx@gmail.com>
This commit is contained in:
catapultam-habeo
2024-03-04 17:41:25 -06:00
committed by GitHub
parent b4605f77e3
commit 8c226054e7
3 changed files with 6 additions and 3 deletions
+3
View File
@@ -527,6 +527,7 @@ RULE_REAL(Combat, BaseProcChance, 0.035, "Base chance for procs")
RULE_REAL(Combat, ProcDexDivideBy, 11000, "Divisor for the probability of a proc increased by dexterity")
RULE_INT(Combat, MinRangedAttackDist, 25, "Minimum Distance to use Ranged Attacks")
RULE_BOOL(Combat, ArcheryBonusRequiresStationary, true, "does the 2x archery bonus chance require a stationary npc")
RULE_INT(Combat, ArcheryBonusLevelRequirement, 51, "Level requirement when the 2x archery bonus will be enabled. The default is 51.")
RULE_REAL(Combat, ArcheryNPCMultiplier, 1.0, "Value is multiplied by the regular dmg to get the archery dmg")
RULE_BOOL(Combat, AssistNoTargetSelf, true, "When assisting a target that does not have a target: true = target self, false = leave target as was before assist (false = live like)")
RULE_INT(Combat, MaxRampageTargets, 3, "Maximum number of people hit with rampage")
@@ -575,10 +576,12 @@ RULE_BOOL(Combat, NPCsUseFrontalStunImmunityClasses, false, "Enable or disable N
RULE_INT(Combat, FrontalStunImmunityRaces, 512, "Bitmask for Races than have frontal stun immunity, Ogre (512) only by default.")
RULE_BOOL(Combat, NPCsUseFrontalStunImmunityRaces, true, "Enable or disable NPCs using frontal stun immunity Races from Combat:FrontalStunImmunityRaces, true by default.")
RULE_BOOL(Combat, AssassinateOnlyHumanoids, true, "Enable or disable Assassinate only being allowed on Humanoids, true by default.")
RULE_INT(Combat, AssassinateLevelRequirement, 60, "Level requirement to enable assassinate attempts on backstabs. The default is 60.")
RULE_BOOL(Combat, HeadshotOnlyHumanoids, true, "Enable or disable Headshot only being allowed on Humanoids, true by default.")
RULE_BOOL(Combat, EnableWarriorShielding, true, "Enable or disable Warrior Shielding Ability (/shield), true by default.")
RULE_BOOL(Combat, BackstabIgnoresElemental, false, "Enable or disable Elemental weapon damage affecting backstab damage, false by default.")
RULE_BOOL(Combat, BackstabIgnoresBane, false, "Enable or disable Bane weapon damage affecting backstab damage, false by default.")
RULE_INT(Combat, DoubleBackstabLevelRequirement, 55, "Level requirement to enable double backstab attempts. The default is 55.")
RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a player when already in melee range of the summoner.")
RULE_BOOL(Combat, WaterMatchRequiredForAutoFireLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for AutoFire LoS to pass.")
RULE_INT(Combat, ExtraAllowedKickClassesBitmask, 0, "Bitmask for allowing extra classes beyond Warrior, Ranger, Beastlord, and Berserker to kick, No Extra Classes (0) by default")