Assign expeditions a uuid

This commit is contained in:
hg
2020-06-07 19:14:46 -04:00
parent a8af2a0216
commit 8c12909deb
7 changed files with 38 additions and 17 deletions
+4 -3
View File
@@ -57,21 +57,22 @@ public:
uint32_t GetID();
int GetInstanceID();
std::string GetLeaderName();
luabind::object GetLockouts(lua_State* L);
uint32_t GetMemberCount();
luabind::object GetMembers(lua_State* L);
std::string GetName();
int GetSecondsRemaining();
std::string GetUUID();
int GetZoneID();
luabind::object GetLockouts(lua_State* L);
bool HasLockout(std::string event_name);
bool HasReplayLockout();
void RemoveCompass();
void RemoveLockout(std::string event_name);
void SetCompass(uint32 zone_id, float x, float y, float z);
void SetCompass(uint32_t zone_id, float x, float y, float z);
void SetCompass(std::string zone_name, float x, float y, float z);
void SetLocked(bool lock_expedition);
void SetReplayLockoutOnMemberJoin(bool enable);
void SetSafeReturn(uint32 zone_id, float x, float y, float z, float heading);
void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading);
void SetSafeReturn(std::string zone_name, float x, float y, float z, float heading);
void SetZoneInLocation(float x, float y, float z, float heading);
};