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Assign expeditions a uuid
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@@ -57,21 +57,22 @@ public:
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uint32_t GetID();
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int GetInstanceID();
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std::string GetLeaderName();
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luabind::object GetLockouts(lua_State* L);
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uint32_t GetMemberCount();
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luabind::object GetMembers(lua_State* L);
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std::string GetName();
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int GetSecondsRemaining();
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std::string GetUUID();
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int GetZoneID();
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luabind::object GetLockouts(lua_State* L);
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bool HasLockout(std::string event_name);
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bool HasReplayLockout();
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void RemoveCompass();
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void RemoveLockout(std::string event_name);
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void SetCompass(uint32 zone_id, float x, float y, float z);
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void SetCompass(uint32_t zone_id, float x, float y, float z);
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void SetCompass(std::string zone_name, float x, float y, float z);
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void SetLocked(bool lock_expedition);
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void SetReplayLockoutOnMemberJoin(bool enable);
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void SetSafeReturn(uint32 zone_id, float x, float y, float z, float heading);
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void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading);
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void SetSafeReturn(std::string zone_name, float x, float y, float z, float heading);
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void SetZoneInLocation(float x, float y, float z, float heading);
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};
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