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Fix: truly remove suppressed buffs on permanent dispel via RemoveSuppressedBuffBySlot
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
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@@ -452,6 +452,7 @@ public:
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void BuffFadeNonPersistDeath();
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void BuffFadeDetrimental();
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void BuffFadeBySlot(int slot, bool iRecalcBonuses = true, bool suppress = false, uint32 suppresstics = 0);
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void RemoveSuppressedBuffBySlot(int slot, bool iRecalcBonuses = true);
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void BuffFadeDetrimentalByCaster(Mob *caster);
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void BuffFadeBySitModifier();
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void BuffFadeSongs();
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