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QuestMgr::movePCInstance converted to xyz_heading
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@ -2974,12 +2974,12 @@ XS(XS__MovePCInstance)
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if (items == 4)
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{
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quest_manager.MovePCInstance(zoneid, instanceid, x, y, z, 0.0f);
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quest_manager.MovePCInstance(zoneid, instanceid, xyz_heading(x, y, z, 0.0f));
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}
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else
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{
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float heading = (float)SvNV(ST(5));
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quest_manager.MovePCInstance(zoneid, instanceid, x, y, z, heading);
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quest_manager.MovePCInstance(zoneid, instanceid, xyz_heading(x, y, z, heading));
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}
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XSRETURN_EMPTY;
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@ -2616,12 +2616,12 @@ void QuestManager::RemoveAllFromInstance(uint16 instance_id)
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}
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}
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void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading)
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void QuestManager::MovePCInstance(int zone_id, int instance_id, const xyz_heading& position)
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{
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QuestManagerCurrentQuestVars();
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if(initiator)
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{
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initiator->MovePC(zone_id, instance_id, x, y, z, heading);
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initiator->MovePC(zone_id, instance_id, position.m_X, position.m_Y, position.m_Z, position.m_Heading);
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}
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}
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@ -223,7 +223,7 @@ public:
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//void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
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//void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
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void RemoveAllFromInstance(uint16 instance_id);
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void MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading);
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void MovePCInstance(int zone_id, int instance_id, const xyz_heading& position);
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void FlagInstanceByGroupLeader(uint32 zone, int16 version);
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void FlagInstanceByRaidLeader(uint32 zone, int16 version);
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const char* varlink(char* perltext, int item_id);
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