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Merge branch 'master' of https://github.com/EQEmu/Server
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+5
-5
@@ -74,11 +74,11 @@ To use ptimers, you need to create the table below in your DB:
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Schema:
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CREATE TABLE timers (
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char_id INT(11) NOT nullptr,
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type MEDIUMINT UNSIGNED NOT nullptr,
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start INT UNSIGNED NOT nullptr,
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duration INT UNSIGNED NOT nullptr,
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enable TINYINT NOT nullptr,
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char_id INT(11) NOT NULL,
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type MEDIUMINT UNSIGNED NOT NULL,
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start INT UNSIGNED NOT NULL,
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duration INT UNSIGNED NOT NULL,
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enable TINYINT NOT NULL,
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PRIMARY KEY(char_id, type)
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);
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+5
-5
@@ -35,17 +35,17 @@ Requred SQL:
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CREATE TABLE rule_sets (
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ruleset_id TINYINT UNSIGNED NOT nullptr auto_increment,
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name VARCHAR(255) NOT nullptr,
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ruleset_id TINYINT UNSIGNED NOT NULL auto_increment,
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name VARCHAR(255) NOT NULL,
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PRIMARY KEY(ruleset_id)
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);
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INSERT INTO rule_sets VALUES(0, "default");
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UPDATE rule_sets SET ruleset_id=0;
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CREATE TABLE rule_values (
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ruleset_id TINYINT UNSIGNED NOT nullptr,
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rule_name VARCHAR(64) NOT nullptr,
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rule_value VARCHAR(10) NOT nullptr,
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ruleset_id TINYINT UNSIGNED NOT NULL,
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rule_name VARCHAR(64) NOT NULL,
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rule_value VARCHAR(10) NOT NULL,
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INDEX(ruleset_id),
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PRIMARY KEY(ruleset_id,rule_name)
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);
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@@ -97,6 +97,8 @@ RULE_BOOL ( Character, EnableDiscoveredItems, true ) // If enabled, it enables E
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RULE_BOOL ( Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients.
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RULE_BOOL ( Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap
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RULE_INT ( Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update
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RULE_INT ( Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.
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RULE_INT ( Character, BaseRunSpeedCap, 158) // Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225.
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RULE_CATEGORY_END()
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RULE_CATEGORY( Mercs )
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+420
-477
File diff suppressed because it is too large
Load Diff
+1
-1
@@ -404,7 +404,7 @@ typedef enum {
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#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold
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#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
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#define SE_CombatStability 259 // implemented[AA] - damage mitigation
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#define SE_AddSingingMod 260 // *not implemented
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#define SE_AddSingingMod 260 // implemented[AA] - Instrument/Singing Mastery, base1 is the mod, base2 is the ItemType
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//#define SE_Unknown261 261 // not used
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#define SE_RaiseStatCap 262 // implemented
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#define SE_TradeSkillMastery 263 // implemented - lets you raise more than one tradeskill above master.
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