Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance

This commit is contained in:
Uleat
2016-10-16 05:10:54 -04:00
parent decaadfe7d
commit 8b5dd58e96
93 changed files with 1492 additions and 1455 deletions
+11 -11
View File
@@ -468,7 +468,7 @@ void ZoneDatabase::GetEventLogs(const char* name,char* target,uint32 account_id,
}
// Load child objects for a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
void ZoneDatabase::LoadWorldContainer(uint32 parentid, EQEmu::ItemInstance* container)
{
if (!container) {
Log.Out(Logs::General, Logs::Error, "Programming error: LoadWorldContainer passed nullptr pointer");
@@ -495,7 +495,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
aug[4] = (uint32)atoi(row[7]);
aug[5] = (uint32)atoi(row[8]);
ItemInst* inst = database.CreateItem(item_id, charges);
EQEmu::ItemInstance* inst = database.CreateItem(item_id, charges);
if (inst && inst->GetItem()->IsClassCommon()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++)
if (aug[i])
@@ -509,7 +509,7 @@ void ZoneDatabase::LoadWorldContainer(uint32 parentid, ItemInst* container)
}
// Save child objects for a world container (i.e., forge, bag dropped to ground, etc)
void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const ItemInst* container)
void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const EQEmu::ItemInstance* container)
{
// Since state is not saved for each world container action, we'll just delete
// all and save from scratch .. we may come back later to optimize
@@ -522,7 +522,7 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const It
// Save all 10 items, if they exist
for (uint8 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; index++) {
ItemInst* inst = container->GetItem(index);
EQEmu::ItemInstance* inst = container->GetItem(index);
if (!inst)
continue;
@@ -531,7 +531,7 @@ void ZoneDatabase::SaveWorldContainer(uint32 zone_id, uint32 parent_id, const It
if (inst->IsType(EQEmu::item::ItemClassCommon)) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
ItemInst *auginst=inst->GetAugment(i);
EQEmu::ItemInstance *auginst=inst->GetAugment(i);
augslot[i]=(auginst && auginst->GetItem()) ? auginst->GetItem()->ID : 0;
}
}
@@ -611,7 +611,7 @@ TraderCharges_Struct* ZoneDatabase::LoadTraderItemWithCharges(uint32 char_id)
return loadti;
}
ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
EQEmu::ItemInstance* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
std::string query = StringFormat("SELECT * FROM trader WHERE char_id = %i AND serialnumber = %i "
"ORDER BY slot_id LIMIT 80", CharID, SerialNumber);
auto results = QueryDatabase(query);
@@ -629,7 +629,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
int Charges = atoi(row[3]);
int Cost = atoi(row[4]);
const EQEmu::ItemBase *item = database.GetItem(ItemID);
const EQEmu::ItemData *item = database.GetItem(ItemID);
if(!item) {
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item\n");
@@ -640,7 +640,7 @@ ItemInst* ZoneDatabase::LoadSingleTraderItem(uint32 CharID, int SerialNumber) {
if (item->NoDrop == 0)
return nullptr;
ItemInst* inst = database.CreateItem(item);
EQEmu::ItemInstance* inst = database.CreateItem(item);
if(!inst) {
Log.Out(Logs::Detail, Logs::Trading, "Unable to create item instance\n");
fflush(stdout);
@@ -684,7 +684,7 @@ void ZoneDatabase::UpdateTraderItemPrice(int CharID, uint32 ItemID, uint32 Charg
Log.Out(Logs::Detail, Logs::Trading, "ZoneDatabase::UpdateTraderPrice(%i, %i, %i, %i)", CharID, ItemID, Charges, NewPrice);
const EQEmu::ItemBase *item = database.GetItem(ItemID);
const EQEmu::ItemData *item = database.GetItem(ItemID);
if(!item)
return;
@@ -1197,7 +1197,7 @@ bool ZoneDatabase::LoadCharacterBandolier(uint32 character_id, PlayerProfile_Str
i = atoi(row[r]); /* Bandolier ID */ r++;
si = atoi(row[r]); /* Bandolier Slot */ r++;
const EQEmu::ItemBase* item_data = database.GetItem(atoi(row[r]));
const EQEmu::ItemData* item_data = database.GetItem(atoi(row[r]));
if (item_data) {
pp->bandoliers[i].Items[si].ID = item_data->ID; r++;
pp->bandoliers[i].Items[si].Icon = atoi(row[r]); r++; // Must use db value in case an Ornamentation is assigned
@@ -1249,7 +1249,7 @@ bool ZoneDatabase::LoadCharacterPotions(uint32 character_id, PlayerProfile_Struc
for (auto row = results.begin(); row != results.end(); ++row) {
i = atoi(row[0]);
const EQEmu::ItemBase *item_data = database.GetItem(atoi(row[1]));
const EQEmu::ItemData *item_data = database.GetItem(atoi(row[1]));
if (!item_data)
continue;
pp->potionbelt.Items[i].ID = item_data->ID;