Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance

This commit is contained in:
Uleat
2016-10-16 05:10:54 -04:00
parent decaadfe7d
commit 8b5dd58e96
93 changed files with 1492 additions and 1455 deletions
+36 -36
View File
@@ -83,7 +83,7 @@ void Mob::ApplySpecialAttackMod(EQEmu::skills::SkillType skill, int32 &dmg, int3
}
if (item_slot >= 0){
const ItemInst* itm = nullptr;
const EQEmu::ItemInstance* itm = nullptr;
itm = CastToClient()->GetInv().GetItem(item_slot);
if(itm)
dmg += itm->GetItem()->AC * (RuleI(Combat, SpecialAttackACBonus))/100;
@@ -111,14 +111,14 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
if (skill == EQEmu::skills::SkillBash){
if(IsClient()){
ItemInst *item = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotSecondary);
EQEmu::ItemInstance *item = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotSecondary);
if(item)
{
if (item->GetItem()->ItemType == EQEmu::item::ItemTypeShield)
{
hate += item->GetItem()->AC;
}
const EQEmu::ItemBase *itm = item->GetItem();
const EQEmu::ItemData *itm = item->GetItem();
auto fbash = GetFuriousBash(itm->Focus.Effect);
hate = hate * (100 + fbash) / 100;
if (fbash)
@@ -463,7 +463,7 @@ int Mob::MonkSpecialAttack(Mob* other, uint8 unchecked_type)
}
}
else{
if (GetWeaponDamage(other, (const EQEmu::ItemBase*)nullptr) <= 0){
if (GetWeaponDamage(other, (const EQEmu::ItemData*)nullptr) <= 0){
ndamage = -5;
}
}
@@ -498,7 +498,7 @@ void Mob::TryBackstab(Mob *other, int ReuseTime) {
//make sure we have a proper weapon if we are a client.
if(IsClient()) {
const ItemInst *wpn = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotPrimary);
const EQEmu::ItemInstance *wpn = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotPrimary);
if (!wpn || (wpn->GetItem()->ItemType != EQEmu::item::ItemType1HPiercing)){
Message_StringID(13, BACKSTAB_WEAPON);
return;
@@ -577,7 +577,7 @@ void Mob::RogueBackstab(Mob* other, bool min_damage, int ReuseTime)
int32 backstab_dmg = 0;
if (IsClient()) {
const ItemInst *wpn = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotPrimary);
const EQEmu::ItemInstance *wpn = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotPrimary);
if (wpn) {
primaryweapondamage = GetWeaponDamage(other, wpn);
if (primaryweapondamage) {
@@ -650,7 +650,7 @@ void Mob::RogueAssassinate(Mob* other)
{
//can you dodge, parry, etc.. an assassinate??
//if so, use DoSpecialAttackDamage(other, BACKSTAB, 32000); instead
if (GetWeaponDamage(other, IsClient() ? CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotPrimary) : (const ItemInst*)nullptr) > 0){
if (GetWeaponDamage(other, IsClient() ? CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotPrimary) : (const EQEmu::ItemInstance*)nullptr) > 0){
other->Damage(this, 32000, SPELL_UNKNOWN, EQEmu::skills::SkillBackstab);
}else{
other->Damage(this, -5, SPELL_UNKNOWN, EQEmu::skills::SkillBackstab);
@@ -670,11 +670,11 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
//Message(0, "Error: Timer not up. Attack %d, ranged %d", attack_timer.GetRemainingTime(), ranged_timer.GetRemainingTime());
return;
}
const ItemInst* RangeWeapon = m_inv[EQEmu::legacy::SlotRange];
const EQEmu::ItemInstance* RangeWeapon = m_inv[EQEmu::legacy::SlotRange];
//locate ammo
int ammo_slot = EQEmu::legacy::SlotAmmo;
const ItemInst* Ammo = m_inv[EQEmu::legacy::SlotAmmo];
const EQEmu::ItemInstance* Ammo = m_inv[EQEmu::legacy::SlotAmmo];
if (!RangeWeapon || !RangeWeapon->IsClassCommon()) {
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ranged weapon (%d) in slot %d", GetItemIDAt(EQEmu::legacy::SlotRange), EQEmu::legacy::SlotRange);
@@ -687,8 +687,8 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
return;
}
const EQEmu::ItemBase* RangeItem = RangeWeapon->GetItem();
const EQEmu::ItemBase* AmmoItem = Ammo->GetItem();
const EQEmu::ItemData* RangeItem = RangeWeapon->GetItem();
const EQEmu::ItemData* AmmoItem = Ammo->GetItem();
if (RangeItem->ItemType != EQEmu::item::ItemTypeBow) {
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item is not a bow. type %d.", RangeItem->ItemType);
@@ -709,17 +709,17 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
int r;
bool found = false;
for (r = EQEmu::legacy::GENERAL_BEGIN; r <= EQEmu::legacy::GENERAL_END; r++) {
const ItemInst *pi = m_inv[r];
const EQEmu::ItemInstance *pi = m_inv[r];
if (pi == nullptr || !pi->IsClassBag())
continue;
const EQEmu::ItemBase* bagitem = pi->GetItem();
const EQEmu::ItemData* bagitem = pi->GetItem();
if (!bagitem || bagitem->BagType != EQEmu::item::BagTypeQuiver)
continue;
//we found a quiver, look for the ammo in it
int i;
for (i = 0; i < bagitem->BagSlots; i++) {
ItemInst* baginst = pi->GetItem(i);
EQEmu::ItemInstance* baginst = pi->GetItem(i);
if(!baginst)
continue; //empty
if(baginst->GetID() == Ammo->GetID()) {
@@ -790,8 +790,8 @@ void Client::RangedAttack(Mob* other, bool CanDoubleAttack) {
CommonBreakInvisibleFromCombat();
}
void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const ItemInst* Ammo, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime,
uint32 range_id, uint32 ammo_id, const EQEmu::ItemBase *AmmoItem, int AmmoSlot, float speed) {
void Mob::DoArcheryAttackDmg(Mob* other, const EQEmu::ItemInstance* RangeWeapon, const EQEmu::ItemInstance* Ammo, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime,
uint32 range_id, uint32 ammo_id, const EQEmu::ItemData *AmmoItem, int AmmoSlot, float speed) {
if ((other == nullptr ||
((IsClient() && CastToClient()->dead) ||
@@ -804,9 +804,9 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
return;
}
const ItemInst* _RangeWeapon = nullptr;
const ItemInst* _Ammo = nullptr;
const EQEmu::ItemBase* ammo_lost = nullptr;
const EQEmu::ItemInstance* _RangeWeapon = nullptr;
const EQEmu::ItemInstance* _Ammo = nullptr;
const EQEmu::ItemData* ammo_lost = nullptr;
/*
If LaunchProjectile is false this function will do archery damage on target,
@@ -1002,7 +1002,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
}
}
bool Mob::TryProjectileAttack(Mob* other, const EQEmu::ItemBase *item, EQEmu::skills::SkillType skillInUse, uint16 weapon_dmg, const ItemInst* RangeWeapon, const ItemInst* Ammo, int AmmoSlot, float speed){
bool Mob::TryProjectileAttack(Mob* other, const EQEmu::ItemData *item, EQEmu::skills::SkillType skillInUse, uint16 weapon_dmg, const EQEmu::ItemInstance* RangeWeapon, const EQEmu::ItemInstance* Ammo, int AmmoSlot, float speed){
if (!other)
return false;
@@ -1306,7 +1306,7 @@ void NPC::DoRangedAttackDmg(Mob* other, bool Launch, int16 damage_mod, int16 cha
//try proc on hits and misses
if(other && !other->HasDied())
TrySpellProc(nullptr, (const EQEmu::ItemBase*)nullptr, other, EQEmu::legacy::SlotRange);
TrySpellProc(nullptr, (const EQEmu::ItemData*)nullptr, other, EQEmu::legacy::SlotRange);
if (HasSkillProcs() && other && !other->HasDied())
TrySkillProc(other, skillInUse, 0, false, EQEmu::legacy::SlotRange);
@@ -1352,7 +1352,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
}
int ammo_slot = EQEmu::legacy::SlotRange;
const ItemInst* RangeWeapon = m_inv[EQEmu::legacy::SlotRange];
const EQEmu::ItemInstance* RangeWeapon = m_inv[EQEmu::legacy::SlotRange];
if (!RangeWeapon || !RangeWeapon->IsClassCommon()) {
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Missing or invalid ranged weapon (%d) in slot %d", GetItemIDAt(EQEmu::legacy::SlotRange), EQEmu::legacy::SlotRange);
@@ -1360,7 +1360,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
return;
}
const EQEmu::ItemBase* item = RangeWeapon->GetItem();
const EQEmu::ItemData* item = RangeWeapon->GetItem();
if (item->ItemType != EQEmu::item::ItemTypeLargeThrowing && item->ItemType != EQEmu::item::ItemTypeSmallThrowing) {
Log.Out(Logs::Detail, Logs::Combat, "Ranged attack canceled. Ranged item %d is not a throwing weapon. type %d.", item->ItemType);
Message(0, "Error: Rangeweapon: GetItem(%i)==0, you have nothing useful to throw!", GetItemIDAt(EQEmu::legacy::SlotRange));
@@ -1371,7 +1371,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
if(RangeWeapon->GetCharges() == 1) {
//first check ammo
const ItemInst* AmmoItem = m_inv[EQEmu::legacy::SlotAmmo];
const EQEmu::ItemInstance* AmmoItem = m_inv[EQEmu::legacy::SlotAmmo];
if(AmmoItem != nullptr && AmmoItem->GetID() == RangeWeapon->GetID()) {
//more in the ammo slot, use it
RangeWeapon = AmmoItem;
@@ -1421,7 +1421,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
CommonBreakInvisibleFromCombat();
}
void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQEmu::ItemBase* AmmoItem, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime, uint32 range_id, int AmmoSlot, float speed)
void Mob::DoThrowingAttackDmg(Mob* other, const EQEmu::ItemInstance* RangeWeapon, const EQEmu::ItemData* AmmoItem, uint16 weapon_damage, int16 chance_mod, int16 focus, int ReuseTime, uint32 range_id, int AmmoSlot, float speed)
{
if ((other == nullptr ||
((IsClient() && CastToClient()->dead) ||
@@ -1434,8 +1434,8 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQE
return;
}
const ItemInst* _RangeWeapon = nullptr;
const EQEmu::ItemBase* ammo_lost = nullptr;
const EQEmu::ItemInstance* _RangeWeapon = nullptr;
const EQEmu::ItemData* ammo_lost = nullptr;
/*
If LaunchProjectile is false this function will do archery damage on target,
@@ -1559,7 +1559,7 @@ void Mob::DoThrowingAttackDmg(Mob* other, const ItemInst* RangeWeapon, const EQE
}
}
void Mob::SendItemAnimation(Mob *to, const EQEmu::ItemBase *item, EQEmu::skills::SkillType skillInUse, float velocity) {
void Mob::SendItemAnimation(Mob *to, const EQEmu::ItemData *item, EQEmu::skills::SkillType skillInUse, float velocity) {
auto outapp = new EQApplicationPacket(OP_SomeItemPacketMaybe, sizeof(Arrow_Struct));
Arrow_Struct *as = (Arrow_Struct *) outapp->pBuffer;
as->type = 1;
@@ -1609,7 +1609,7 @@ void Mob::ProjectileAnimation(Mob* to, int item_id, bool IsArrow, float speed, f
if (!to)
return;
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
uint8 item_type = 0;
if(!item_id) {
@@ -1750,7 +1750,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1771,7 +1771,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1824,7 +1824,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -1849,7 +1849,7 @@ void NPC::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -2361,7 +2361,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
int32 max_hit = (2 * weapon_damage*GetDamageTable(skillinuse)) / 100;
if(GetLevel() >= 28 && IsWarriorClass() ) {
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemBase*) nullptr);
int ucDamageBonus = GetWeaponDamageBonus((const EQEmu::ItemData*) nullptr);
min_hit += (int) ucDamageBonus;
max_hit += (int) ucDamageBonus;
hate += ucDamageBonus;
@@ -2369,12 +2369,12 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, EQEmu::skills:
if (skillinuse == EQEmu::skills::SkillBash){
if(IsClient()){
ItemInst *item = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotSecondary);
EQEmu::ItemInstance *item = CastToClient()->GetInv().GetItem(EQEmu::legacy::SlotSecondary);
if(item){
if (item->GetItem()->ItemType == EQEmu::item::ItemTypeShield) {
hate += item->GetItem()->AC;
}
const EQEmu::ItemBase *itm = item->GetItem();
const EQEmu::ItemData *itm = item->GetItem();
hate = hate * (100 + GetFuriousBash(itm->Focus.Effect)) / 100;
}
}