Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance

This commit is contained in:
Uleat
2016-10-16 05:10:54 -04:00
parent decaadfe7d
commit 8b5dd58e96
93 changed files with 1492 additions and 1455 deletions
+12 -12
View File
@@ -54,7 +54,7 @@ QuestManager quest_manager;
#define QuestManagerCurrentQuestVars() \
Mob *owner = nullptr; \
Client *initiator = nullptr; \
ItemInst* questitem = nullptr; \
EQEmu::ItemInstance* questitem = nullptr; \
bool depop_npc = false; \
std::string encounter; \
do { \
@@ -116,7 +116,7 @@ void QuestManager::Process() {
}
}
void QuestManager::StartQuest(Mob *_owner, Client *_initiator, ItemInst* _questitem, std::string encounter) {
void QuestManager::StartQuest(Mob *_owner, Client *_initiator, EQEmu::ItemInstance* _questitem, std::string encounter) {
running_quest run;
run.owner = _owner;
run.initiator = _initiator;
@@ -450,7 +450,7 @@ void QuestManager::settimerMS(const char *timer_name, int milliseconds) {
QTimerList.push_back(QuestTimer(milliseconds, owner, timer_name));
}
void QuestManager::settimerMS(const char *timer_name, int milliseconds, ItemInst *inst) {
void QuestManager::settimerMS(const char *timer_name, int milliseconds, EQEmu::ItemInstance *inst) {
if (inst) {
inst->SetTimer(timer_name, milliseconds);
}
@@ -493,7 +493,7 @@ void QuestManager::stoptimer(const char *timer_name) {
}
}
void QuestManager::stoptimer(const char *timer_name, ItemInst *inst) {
void QuestManager::stoptimer(const char *timer_name, EQEmu::ItemInstance *inst) {
if (inst) {
inst->StopTimer(timer_name);
}
@@ -531,7 +531,7 @@ void QuestManager::stopalltimers() {
}
}
void QuestManager::stopalltimers(ItemInst *inst) {
void QuestManager::stopalltimers(EQEmu::ItemInstance *inst) {
if (inst) {
inst->ClearTimers();
}
@@ -814,7 +814,7 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
}
bool QuestManager::isdisctome(int item_id) {
const EQEmu::ItemBase *item = database.GetItem(item_id);
const EQEmu::ItemData *item = database.GetItem(item_id);
if(item == nullptr) {
return(false);
}
@@ -1305,7 +1305,7 @@ void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*=
void QuestManager::itemlink(int item_id) {
QuestManagerCurrentQuestVars();
if (initiator) {
const EQEmu::ItemBase* item = database.GetItem(item_id);
const EQEmu::ItemData* item = database.GetItem(item_id);
if (item == nullptr)
return;
@@ -2408,7 +2408,7 @@ int QuestManager::collectitems_processSlot(int16 slot_id, uint32 item_id,
bool remove)
{
QuestManagerCurrentQuestVars();
ItemInst *item = nullptr;
EQEmu::ItemInstance *item = nullptr;
int quantity = 0;
item = initiator->GetInv().GetItem(slot_id);
@@ -2497,7 +2497,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return; // don't do anything if NPCid isn't a merchant
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
item = database.GetItem(itemid);
if (!item) return; // if the item id doesn't correspond to a real item, do nothing
@@ -2510,7 +2510,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return 0; // if it isn't a merchant, it doesn't have any items
const EQEmu::ItemBase* item = nullptr;
const EQEmu::ItemData* item = nullptr;
item = database.GetItem(itemid);
if (!item)
return 0; // if it isn't a valid item, the merchant doesn't have any
@@ -2533,7 +2533,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
// Item Link for use in Variables - "my $example_link = quest::varlink(item_id);"
const char* QuestManager::varlink(char* perltext, int item_id) {
QuestManagerCurrentQuestVars();
const EQEmu::ItemBase* item = database.GetItem(item_id);
const EQEmu::ItemData* item = database.GetItem(item_id);
if (!item)
return "INVALID ITEM ID IN VARLINK";
@@ -3087,7 +3087,7 @@ Mob *QuestManager::GetOwner() const {
return nullptr;
}
ItemInst *QuestManager::GetQuestItem() const {
EQEmu::ItemInstance *QuestManager::GetQuestItem() const {
if(!quests_running_.empty()) {
running_quest e = quests_running_.top();
return e.questitem;