Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance

This commit is contained in:
Uleat
2016-10-16 05:10:54 -04:00
parent decaadfe7d
commit 8b5dd58e96
93 changed files with 1492 additions and 1455 deletions
+9 -5
View File
@@ -23,10 +23,14 @@
#include "../common/any.h"
#include "event_codes.h"
class ItemInst;
class Client;
class NPC;
namespace EQEmu
{
class ItemInstance;
}
class QuestInterface {
public:
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
@@ -37,7 +41,7 @@ public:
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
@@ -49,14 +53,14 @@ public:
virtual bool PlayerHasQuestSub(QuestEventID evt) { return false; }
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt) { return false; }
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt) { return false; }
virtual bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt) { return false; }
virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt) { return false; }
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) { return false; }
virtual void LoadNPCScript(std::string filename, int npc_id) { }
virtual void LoadGlobalNPCScript(std::string filename) { }
virtual void LoadPlayerScript(std::string filename) { }
virtual void LoadGlobalPlayerScript(std::string filename) { }
virtual void LoadItemScript(std::string filename, ItemInst *item) { }
virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item) { }
virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
@@ -64,7 +68,7 @@ public:
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers) { return 0; }