mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-10 15:00:25 +00:00
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
This commit is contained in:
+18
-18
@@ -37,7 +37,7 @@ extern Zone* zone;
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extern EntityList entity_list;
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// Loading object from database
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Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const ItemInst* inst)
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Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst)
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: respawn_timer(0), decay_timer(300000)
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{
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@@ -69,7 +69,7 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
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}
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//creating a re-ocurring ground spawn.
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Object::Object(const ItemInst* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer)
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Object::Object(const EQEmu::ItemInstance* inst, char* name,float max_x,float min_x,float max_y,float min_y,float z,float heading,uint32 respawntimer)
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: respawn_timer(respawntimer), decay_timer(300000)
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{
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@@ -102,7 +102,7 @@ Object::Object(const ItemInst* inst, char* name,float max_x,float min_x,float ma
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}
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// Loading object from client dropping item on ground
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Object::Object(Client* client, const ItemInst* inst)
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Object::Object(Client* client, const EQEmu::ItemInstance* inst)
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: respawn_timer(0), decay_timer(300000)
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{
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user = nullptr;
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@@ -141,7 +141,7 @@ Object::Object(Client* client, const ItemInst* inst)
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// Set object name
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if (inst) {
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const EQEmu::ItemBase* item = inst->GetItem();
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const EQEmu::ItemData* item = inst->GetItem();
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if (item && item->IDFile) {
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if (strlen(item->IDFile) == 0) {
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strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
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@@ -164,7 +164,7 @@ Object::Object(Client* client, const ItemInst* inst)
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}
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}
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Object::Object(const ItemInst *inst, float x, float y, float z, float heading, uint32 decay_time)
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Object::Object(const EQEmu::ItemInstance *inst, float x, float y, float z, float heading, uint32 decay_time)
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: respawn_timer(0), decay_timer(decay_time)
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{
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user = nullptr;
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@@ -197,7 +197,7 @@ Object::Object(const ItemInst *inst, float x, float y, float z, float heading, u
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// Set object name
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if (inst) {
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const EQEmu::ItemBase* item = inst->GetItem();
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const EQEmu::ItemData* item = inst->GetItem();
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if (item && item->IDFile) {
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if (strlen(item->IDFile) == 0) {
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strcpy(m_data.object_name, DEFAULT_OBJECT_NAME);
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@@ -225,8 +225,8 @@ Object::Object(const char *model, float x, float y, float z, float heading, uint
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{
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user = nullptr;
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last_user = nullptr;
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ItemInst* inst = nullptr;
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inst = new ItemInst(ItemInstWorldContainer);
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EQEmu::ItemInstance* inst = nullptr;
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inst = new EQEmu::ItemInstance(ItemInstWorldContainer);
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// Initialize members
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m_id = 0;
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@@ -326,7 +326,7 @@ void Object::Delete(bool reset_state)
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}
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}
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const ItemInst* Object::GetItem(uint8 index) {
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const EQEmu::ItemInstance* Object::GetItem(uint8 index) {
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if (index < EQEmu::legacy::TYPE_WORLD_SIZE) {
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return m_inst->GetItem(index);
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}
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@@ -335,7 +335,7 @@ const ItemInst* Object::GetItem(uint8 index) {
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}
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// Add item to object (only logical for world tradeskill containers
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void Object::PutItem(uint8 index, const ItemInst* inst)
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void Object::PutItem(uint8 index, const EQEmu::ItemInstance* inst)
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{
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if (index > 9) {
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Log.Out(Logs::General, Logs::Error, "Object::PutItem: Invalid index specified (%i)", index);
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@@ -362,12 +362,12 @@ void Object::Close() {
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last_user = user;
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// put any remaining items from the world container back into the player's inventory to avoid item loss
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// if they close the container without removing all items
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ItemInst* container = this->m_inst;
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EQEmu::ItemInstance* container = this->m_inst;
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if(container != nullptr)
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{
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for (uint8 i = SUB_INDEX_BEGIN; i < EQEmu::legacy::ITEM_CONTAINER_SIZE; i++)
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{
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ItemInst* inst = container->PopItem(i);
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EQEmu::ItemInstance* inst = container->PopItem(i);
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if(inst != nullptr)
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{
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user->MoveItemToInventory(inst, true);
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@@ -392,9 +392,9 @@ void Object::DeleteItem(uint8 index)
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}
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// Pop item out of container
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ItemInst* Object::PopItem(uint8 index)
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EQEmu::ItemInstance* Object::PopItem(uint8 index)
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{
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ItemInst* inst = nullptr;
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EQEmu::ItemInstance* inst = nullptr;
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if (m_inst && m_inst->IsType(EQEmu::item::ItemClassBag)) {
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inst = m_inst->PopItem(index);
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@@ -603,7 +603,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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sender->QueuePacket(outapp);
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safe_delete(outapp);
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for (uint8 i = SUB_INDEX_BEGIN; i < EQEmu::legacy::ITEM_CONTAINER_SIZE; i++) {
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const ItemInst* inst = m_inst->GetItem(i);
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const EQEmu::ItemInstance* inst = m_inst->GetItem(i);
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if (inst) {
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//sender->GetInv().PutItem(i+4000,inst);
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sender->SendItemPacket(i, inst, ItemPacketWorldContainer);
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@@ -616,7 +616,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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}
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// Add new Zone Object (theoretically only called for items dropped to ground)
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uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& object, const ItemInst* inst)
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uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst)
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{
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uint32 database_id = 0;
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uint32 item_id = 0;
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@@ -654,7 +654,7 @@ uint32 ZoneDatabase::AddObject(uint32 type, uint32 icon, const Object_Struct& ob
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}
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// Update information about existing object in database
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void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const ItemInst* inst)
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void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQEmu::ItemInstance* inst)
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{
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uint32 item_id = 0;
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int16 charges = 0;
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@@ -945,7 +945,7 @@ uint32 Object::GetItemID()
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return 0;
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}
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const EQEmu::ItemBase* item = this->m_inst->GetItem();
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const EQEmu::ItemData* item = this->m_inst->GetItem();
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if (item == 0)
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{
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