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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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-2
@@ -525,7 +525,7 @@ void NPC::QueryLoot(Client* to)
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int x = 0;
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for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
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const EQEmu::ItemBase* item = database.GetItem((*cur)->item_id);
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const EQEmu::ItemData* item = database.GetItem((*cur)->item_id);
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if (item == nullptr) {
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Log.Out(Logs::General, Logs::Error, "Database error, invalid item");
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continue;
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@@ -1462,7 +1462,7 @@ void NPC::PickPocket(Client* thief)
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// still needs to have FindFreeSlot vs PutItemInInventory issue worked out
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while (steal_item) {
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std::vector<std::pair<const EQEmu::ItemBase*, uint16>> loot_selection; // <const ItemBase*, charges>
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std::vector<std::pair<const EQEmu::ItemData*, uint16>> loot_selection; // <const ItemData*, charges>
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for (auto item_iter : itemlist) {
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if (!item_iter || !item_iter->item_id)
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continue;
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