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https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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+8
-8
@@ -217,7 +217,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
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for (i = 0; i < EQEmu::legacy::SlotAmmo; i++) {
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if(equipment[i] == 0)
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continue;
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const EQEmu::ItemBase * itm = database.GetItem(equipment[i]);
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const EQEmu::ItemData * itm = database.GetItem(equipment[i]);
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if(itm)
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AddItemBonuses(itm, newbon);
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}
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@@ -225,7 +225,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
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//Power Source Slot
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/*if (GetClientVersion() >= EQClientSoF)
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{
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const ItemInst* inst = m_inv[MainPowerSource];
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const EQEmu::ItemInstance* inst = m_inv[MainPowerSource];
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if(inst)
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AddItemBonuses(inst, newbon);
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}*/
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@@ -243,7 +243,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
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SetAttackTimer();
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}
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void Merc::AddItemBonuses(const EQEmu::ItemBase *item, StatBonuses* newbon) {
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void Merc::AddItemBonuses(const EQEmu::ItemData *item, StatBonuses* newbon) {
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if(GetLevel() < item->ReqLevel)
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{
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@@ -1221,7 +1221,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
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{
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continue;
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}
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const ItemBase* item = database.GetItem(equipment[i]);
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const ItemData* item = database.GetItem(equipment[i]);
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if(item)
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{
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ns->spawn.equipment[i].material = item->Material;
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@@ -2547,8 +2547,8 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
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//Check if item focus effect exists for the client.
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if (itembonuses.FocusEffects[type]){
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const EQEmu::ItemBase* TempItem = 0;
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const EQEmu::ItemBase* UsedItem = 0;
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const EQEmu::ItemData* TempItem = 0;
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const EQEmu::ItemData* UsedItem = 0;
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uint16 UsedFocusID = 0;
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int16 Total = 0;
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int16 focus_max = 0;
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@@ -4428,7 +4428,7 @@ void Merc::DoClassAttacks(Mob *target) {
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DoAnim(animKick);
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int32 dmg = 0;
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if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
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dmg = -5;
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}
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else{
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@@ -4450,7 +4450,7 @@ void Merc::DoClassAttacks(Mob *target) {
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DoAnim(animTailRake);
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int32 dmg = 0;
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if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
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if (GetWeaponDamage(target, (const EQEmu::ItemData*)nullptr) <= 0){
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dmg = -5;
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}
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else{
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