mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
This commit is contained in:
+10
-6
@@ -13,10 +13,14 @@
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extern const ZoneConfig *Config;
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struct lua_State;
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class ItemInst;
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class Client;
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class NPC;
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namespace EQEmu
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{
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class ItemInstance;
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}
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#include "lua_parser_events.h"
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struct lua_registered_event;
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@@ -39,7 +43,7 @@ public:
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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virtual int EventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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@@ -51,14 +55,14 @@ public:
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt);
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virtual bool ItemHasQuestSub(EQEmu::ItemInstance *itm, QuestEventID evt);
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virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, ItemInst *item);
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virtual void LoadItemScript(std::string filename, EQEmu::ItemInstance *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
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@@ -72,7 +76,7 @@ public:
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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virtual int DispatchEventItem(QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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@@ -82,7 +86,7 @@ private:
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, EQEmu::ItemInstance *item, Mob *mob, std::string data,
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uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
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