Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance

This commit is contained in:
Uleat
2016-10-16 05:10:54 -04:00
parent decaadfe7d
commit 8b5dd58e96
93 changed files with 1492 additions and 1455 deletions
+7 -7
View File
@@ -153,9 +153,9 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
//we need this function to immediately determine, after we receive OP_Fishing, if we can even try to fish, otherwise we have to wait a while to get the failure
bool Client::CanFish() {
//make sure we still have a fishing pole on:
const ItemInst* Pole = m_inv[EQEmu::legacy::SlotPrimary];
const EQEmu::ItemInstance* Pole = m_inv[EQEmu::legacy::SlotPrimary];
int32 bslot = m_inv.HasItemByUse(EQEmu::item::ItemTypeFishingBait, 1, invWhereWorn | invWherePersonal);
const ItemInst* Bait = nullptr;
const EQEmu::ItemInstance* Bait = nullptr;
if (bslot != INVALID_INDEX)
Bait = m_inv.GetItem(bslot);
@@ -253,7 +253,7 @@ void Client::GoFish()
//make sure we still have a fishing pole on:
int32 bslot = m_inv.HasItemByUse(EQEmu::item::ItemTypeFishingBait, 1, invWhereWorn | invWherePersonal);
const ItemInst* Bait = nullptr;
const EQEmu::ItemInstance* Bait = nullptr;
if (bslot != INVALID_INDEX)
Bait = m_inv.GetItem(bslot);
@@ -304,10 +304,10 @@ void Client::GoFish()
food_id = common_fish_ids[index];
}
const EQEmu::ItemBase* food_item = database.GetItem(food_id);
const EQEmu::ItemData* food_item = database.GetItem(food_id);
Message_StringID(MT_Skills, FISHING_SUCCESS);
ItemInst* inst = database.CreateItem(food_item, 1);
EQEmu::ItemInstance* inst = database.CreateItem(food_item, 1);
if(inst != nullptr) {
if(CheckLoreConflict(inst->GetItem()))
{
@@ -396,7 +396,7 @@ void Client::ForageItem(bool guarantee) {
foragedfood = common_food_ids[index];
}
const EQEmu::ItemBase* food_item = database.GetItem(foragedfood);
const EQEmu::ItemData* food_item = database.GetItem(foragedfood);
if(!food_item) {
Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
@@ -421,7 +421,7 @@ void Client::ForageItem(bool guarantee) {
}
Message_StringID(MT_Skills, stringid);
ItemInst* inst = database.CreateItem(food_item, 1);
EQEmu::ItemInstance* inst = database.CreateItem(food_item, 1);
if(inst != nullptr) {
// check to make sure it isn't a foraged lore item
if(CheckLoreConflict(inst->GetItem()))