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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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+6
-2
@@ -24,13 +24,17 @@
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class Client;
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class EQApplicationPacket;
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class Group;
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class ItemInst;
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class NPC;
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class Raid;
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struct ExtraAttackOptions;
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struct NPCType;
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namespace EQEmu
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{
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class ItemInstance;
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}
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#define MAX_LOOTERS 72
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class Corpse : public Mob {
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@@ -128,7 +132,7 @@ class Corpse : public Mob {
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virtual void UpdateEquipmentLight();
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protected:
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void MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, std::list<uint32> &removedList);
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void MoveItemToCorpse(Client *client, EQEmu::ItemInstance *inst, int16 equipSlot, std::list<uint32> &removedList);
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private:
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bool is_player_corpse; /* Determines if Player Corpse or not */
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