Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance

This commit is contained in:
Uleat
2016-10-16 05:10:54 -04:00
parent decaadfe7d
commit 8b5dd58e96
93 changed files with 1492 additions and 1455 deletions
+12 -12
View File
@@ -268,7 +268,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
int i;
PlayerProfile_Struct *pp = &client->GetPP();
ItemInst *item;
EQEmu::ItemInstance *item;
/* Check if Zone has Graveyard First */
if(!zone->HasGraveyard()) {
@@ -387,7 +387,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp) : Mob (
Save();
}
void Corpse::MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, std::list<uint32> &removedList)
void Corpse::MoveItemToCorpse(Client *client, EQEmu::ItemInstance *inst, int16 equipSlot, std::list<uint32> &removedList)
{
AddItem(
inst->GetItem()->ID,
@@ -979,8 +979,8 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
safe_delete(outapp);
if(Loot_Request_Type == 5) {
int pkitem = GetPlayerKillItem();
const EQEmu::ItemBase* item = database.GetItem(pkitem);
ItemInst* inst = database.CreateItem(item, item->MaxCharges);
const EQEmu::ItemData* item = database.GetItem(pkitem);
EQEmu::ItemInstance* inst = database.CreateItem(item, item->MaxCharges);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
@@ -994,7 +994,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
}
int i = 0;
const EQEmu::ItemBase* item = 0;
const EQEmu::ItemData* item = 0;
ItemList::iterator cur,end;
cur = itemlist.begin();
end = itemlist.end();
@@ -1013,7 +1013,7 @@ void Corpse::MakeLootRequestPackets(Client* client, const EQApplicationPacket* a
if(i < corpselootlimit) {
item = database.GetItem(item_data->item_id);
if(client && item) {
ItemInst* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
EQEmu::ItemInstance* inst = database.CreateItem(item, item_data->charges, item_data->aug_1, item_data->aug_2, item_data->aug_3, item_data->aug_4, item_data->aug_5, item_data->aug_6, item_data->attuned);
if(inst) {
if (item->RecastDelay)
inst->SetRecastTimestamp(timestamps.count(item->RecastType) ? timestamps.at(item->RecastType) : 0);
@@ -1110,8 +1110,8 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
being_looted_by = 0xFFFFFFFF;
return;
}
const EQEmu::ItemBase* item = 0;
ItemInst *inst = 0;
const EQEmu::ItemData* item = 0;
EQEmu::ItemInstance *inst = 0;
ServerLootItem_Struct* item_data = nullptr, *bag_item_data[10];
memset(bag_item_data, 0, sizeof(bag_item_data));
@@ -1149,7 +1149,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app) {
if (inst->IsAugmented()) {
for (int i = AUG_INDEX_BEGIN; i < EQEmu::legacy::ITEM_COMMON_SIZE; i++) {
ItemInst *itm = inst->GetAugment(i);
EQEmu::ItemInstance *itm = inst->GetAugment(i);
if (itm) {
if (client->CheckLoreConflict(itm->GetItem())) {
client->Message_StringID(0, LOOT_LORE_ERROR);
@@ -1305,7 +1305,7 @@ void Corpse::QueryLoot(Client* to) {
else
x < corpselootlimit ? sitem->lootslot = x : sitem->lootslot = 0xFFFF;
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
const EQEmu::ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message((sitem->lootslot == 0xFFFF), "LootSlot: %i (EquipSlot: %i) Item: %s (%d), Count: %i", static_cast<int16>(sitem->lootslot), sitem->equip_slot, item->Name, item->ID, sitem->charges);
@@ -1319,7 +1319,7 @@ void Corpse::QueryLoot(Client* to) {
}
else {
sitem->lootslot=y;
const EQEmu::ItemBase* item = database.GetItem(sitem->item_id);
const EQEmu::ItemData* item = database.GetItem(sitem->item_id);
if (item)
to->Message(0, "LootSlot: %i Item: %s (%d), Count: %i", sitem->lootslot, item->Name, item->ID, sitem->charges);
@@ -1414,7 +1414,7 @@ uint32 Corpse::GetEquipment(uint8 material_slot) const {
}
uint32 Corpse::GetEquipmentColor(uint8 material_slot) const {
const EQEmu::ItemBase *item;
const EQEmu::ItemData *item;
if (material_slot > EQEmu::textures::LastTexture) {
return 0;