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Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
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-2
@@ -245,8 +245,8 @@ void WorldDatabase::GetCharSelectInfo(uint32 accountID, EQApplicationPacket **ou
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/* Load Inventory */
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// If we ensure that the material data is updated appropriately, we can do away with inventory loads
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if (GetInventory(accountID, cse->Name, &inv)) {
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const EQEmu::ItemBase* item = nullptr;
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const ItemInst* inst = nullptr;
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const EQEmu::ItemData* item = nullptr;
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const EQEmu::ItemInstance* inst = nullptr;
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int16 invslot = 0;
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for (uint32 matslot = 0; matslot < EQEmu::textures::TextureCount; matslot++) {
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