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https://github.com/EQEmu/Server.git
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Remove unused files
idk where these came from, NUKE EM!
This commit is contained in:
parent
507bbe83f3
commit
8b4a886d01
@ -247,7 +247,6 @@ SET(zone_headers
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quest_interface.h
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questmgr.h
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quest_parser_collection.h
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raid.h
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raids.h
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raycast_mesh.h
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skills.h
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@ -4,7 +4,6 @@
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "raid.h"
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#include "masterentity.h"
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#include "lua_raid.h"
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#include "lua_entity.h"
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101
zone/quest.cpp
101
zone/quest.cpp
@ -1,101 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Disgrace: for windows compile
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#ifdef WIN32
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#include <windows.h>
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#define snprintf _snprintf
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#else
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#include "../common/unix.h"
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#endif
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#include "quest.h"
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pquest_entry Quest::m_pQuests;
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int Quest::m_nQuests;
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Quest::Quest()
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{
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m_pQuests = NULL;
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m_nQuests = 0;
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}
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Quest::~Quest()
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{
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for( int i=0;i<m_nQuests;i++ )
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{
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delete m_pQuests[ i ].m_pQuestName;
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delete m_pQuests[ i ].m_pQuestText;
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delete m_pQuests[ i ].m_pQuestEnd;
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}
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delete[] m_pQuests;
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}
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bool ZoneDatabase::OpenQuery(char* zonename) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char* query = 0;
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MYSQL_RES* result;
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MYSQL_ROW row;
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT name, text, end, npcID, questobject, priceobject, cash, exp FROM quest WHERE zone='%s'", zonename), errbuf, &result)) {
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delete[] query;
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Quest::m_nQuests = mysql_num_rows( result );
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if( Quest::m_nQuests )
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{
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int l_cnt = 0;
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Quest::m_pQuests = new quest_entry[ Quest::m_nQuests ];
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while(row = mysql_fetch_row(result)) {
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Quest::m_pQuests[ l_cnt ].m_pQuestName = new char[ strlen( row[0] )+1 ];
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strcpy( Quest::m_pQuests[ l_cnt ].m_pQuestName, row[0] );
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Quest::m_pQuests[ l_cnt ].m_pQuestText = new char[ strlen( row[1] )+1 ];
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strcpy( Quest::m_pQuests[ l_cnt ].m_pQuestText, row[1] );
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Quest::m_pQuests[ l_cnt ].m_pQuestEnd = new char[ strlen( row[2] )+1 ];
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strcpy( Quest::m_pQuests[ l_cnt ].m_pQuestEnd, row[2] );
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Quest::m_pQuests[ l_cnt ].m_iNpcId = atoi( row[3] );
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Quest::m_pQuests[ l_cnt ].m_iQuestObject= atoi( row[4] );
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Quest::m_pQuests[ l_cnt ].m_iQuestPrice = atoi( row[5] );
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Quest::m_pQuests[ l_cnt ].m_iQuestCash = atoi( row[6] );
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Quest::m_pQuests[ l_cnt ].m_iQuestExp = atoi( row[7] );
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cerr << "Quests '" << Quest::m_pQuests[ l_cnt ].m_pQuestName << "' , NPCID " << Quest::m_pQuests[ l_cnt ].m_iNpcId << endl;
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l_cnt++;
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}
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mysql_free_result(result);
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return true;
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}
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mysql_free_result(result);
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}
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cerr << "Error in ZoneDatabase::OpenQuest query '" << query << "' " << errbuf << endl;
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delete[] query;
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return false;
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}
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pquest_entry Quest::Test( int NpcId, int QuestObject )
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{
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for( int i=0;i<m_nQuests;i++ )
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if( m_pQuests[ i ].m_iNpcId == NpcId && m_pQuests[ i ].m_iQuestObject == QuestObject )
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return &m_pQuests[ i ];
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return NULL;
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}
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47
zone/quest.h
47
zone/quest.h
@ -1,47 +0,0 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __QUEST_H__
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#define __QUEST_H__
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#include "zonedb.h"
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#include "zone_store.h"
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typedef struct _tag_quest_entry{
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char *m_pQuestName;
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char *m_pQuestText;
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char *m_pQuestEnd;
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int m_iNpcId;
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int m_iQuestObject;
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int m_iQuestPrice;
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int m_iQuestCash;
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int m_iQuestExp;
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}quest_entry,*pquest_entry;
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class Quest{
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public:
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Quest();
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~Quest();
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static pquest_entry Test(int NpcId, int QuestObject);
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static pquest_entry m_pQuests;
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static int m_nQuests;
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};
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#endif
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161
zone/raid.h
161
zone/raid.h
@ -1,161 +0,0 @@
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/* Copyright (C) 2000 MySQL AB & MySQL Finland AB & TCX DataKonsult AB
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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MA 02111-1307, USA */
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/* Parser needs these defines always, even if USE_RAID is not defined */
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#define RAID_TYPE_0 1 /* Striping */
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#define RAID_TYPE_x 2 /* Some new modes */
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#define RAID_TYPE_y 3
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#define RAID_DEFAULT_CHUNKS 4
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#define RAID_DEFAULT_CHUNKSIZE 256*1024 /* 256kB */
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extern const char *raid_type_string[];
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#ifdef __cplusplus
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extern "C" {
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#endif
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const char *my_raid_type(int raid_type);
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#ifdef __cplusplus
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}
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#endif
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#if defined(USE_RAID) && !defined(DONT_USE_RAID)
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#ifdef __GNUC__
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#pragma interface /* gcc class implementation */
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#endif
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#include "my_dir.h"
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/* Trap all occurences of my_...() in source and use our wrapper around this function */
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#ifdef MAP_TO_USE_RAID
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#define my_read(A,B,C,D) my_raid_read(A,B,C,D)
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#define my_write(A,B,C,D) my_raid_write(A,B,C,D)
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#define my_pwrite(A,B,C,D,E) my_raid_pwrite(A,B,C,D,E)
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#define my_pread(A,B,C,D,E) my_raid_pread(A,B,C,D,E)
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#define my_chsize(A,B,C) my_raid_chsize(A,B,C)
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#define my_close(A,B) my_raid_close(A,B)
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#define my_tell(A,B) my_raid_tell(A,B)
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#define my_seek(A,B,C,D) my_raid_seek(A,B,C,D)
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#define my_lock(A,B,C,D,E) my_raid_lock(A,B,C,D,E)
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#define my_fstat(A,B,C) my_raid_fstat(A,B,C)
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#endif /* MAP_TO_USE_RAID */
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#ifdef __cplusplus
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extern "C" {
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#endif
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void init_raid(void);
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void end_raid(void);
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bool is_raid(File fd);
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File my_raid_create(const char *FileName, int CreateFlags, int access_flags,
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uint raid_type, uint raid_chunks, ulong raid_chunksize,
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myf MyFlags);
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File my_raid_open(const char *FileName, int Flags,
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uint raid_type, uint raid_chunks, ulong raid_chunksize,
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myf MyFlags);
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int my_raid_rename(const char *from, const char *to, uint raid_chunks,
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myf MyFlags);
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int my_raid_delete(const char *from, uint raid_chunks, myf MyFlags);
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int my_raid_redel(const char *old_name, const char *new_name,
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uint raid_chunks, myf MyFlags);
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my_off_t my_raid_seek(File fd, my_off_t pos, int whence, myf MyFlags);
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my_off_t my_raid_tell(File fd, myf MyFlags);
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uint my_raid_write(File,const byte *Buffer, uint Count, myf MyFlags);
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uint my_raid_read(File Filedes, byte *Buffer, uint Count, myf MyFlags);
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uint my_raid_pread(File Filedes, byte *Buffer, uint Count, my_off_t offset,
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myf MyFlags);
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uint my_raid_pwrite(int Filedes, const byte *Buffer, uint Count,
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my_off_t offset, myf MyFlags);
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int my_raid_lock(File,int locktype, my_off_t start, my_off_t length,
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myf MyFlags);
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int my_raid_chsize(File fd, my_off_t newlength, myf MyFlags);
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int my_raid_close(File, myf MyFlags);
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int my_raid_fstat(int Filedes, struct stat *buf, myf MyFlags);
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#ifdef __cplusplus
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}
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class RaidName {
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public:
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RaidName(const char *FileName);
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~RaidName();
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bool IsRaid();
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int Rename(const char * from, const char * to, myf MyFlags);
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private:
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uint _raid_type; /* RAID_TYPE_0 or RAID_TYPE_1 or RAID_TYPE_5 */
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uint _raid_chunks; /* 1..n */
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ulong _raid_chunksize; /* 1..n in bytes */
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};
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class RaidFd {
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public:
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RaidFd(uint raid_type, uint raid_chunks , ulong raid_chunksize);
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~RaidFd();
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File Create(const char *FileName, int CreateFlags, int access_flags,
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myf MyFlags);
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File Open(const char *FileName, int Flags, myf MyFlags);
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my_off_t Seek(my_off_t pos,int whence,myf MyFlags);
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my_off_t Tell(myf MyFlags);
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int Write(const byte *Buffer, uint Count, myf MyFlags);
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int Read(const byte *Buffer, uint Count, myf MyFlags);
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int Lock(int locktype, my_off_t start, my_off_t length, myf MyFlags);
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int Chsize(File fd, my_off_t newlength, myf MyFlags);
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int Fstat(int fd, MY_STAT *stat_area, myf MyFlags );
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int Close(myf MyFlags);
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static bool IsRaid(File fd);
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static DYNAMIC_ARRAY _raid_map; /* Map of RaidFD* */
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private:
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uint _raid_type; /* RAID_TYPE_0 or RAID_TYPE_1 or RAID_TYPE_5 */
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uint _raid_chunks; /* 1..n */
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ulong _raid_chunksize; /* 1..n in bytes */
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ulong _total_block; /* We are operating with block no x (can be 0..many). */
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uint _this_block; /* can be 0.._raid_chunks */
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uint _remaining_bytes; /* Maximum bytes that can be written in this block */
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my_off_t _position;
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my_off_t _size; /* Cached file size for faster seek(SEEK_END) */
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File _fd;
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File *_fd_vector; /* Array of File */
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off_t *_seek_vector; /* Array of cached seek positions */
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inline void Calculate()
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{
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DBUG_ENTER("RaidFd::_Calculate");
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DBUG_PRINT("info",("_position: %lu _raid_chunksize: %d, _size: %lu",
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(ulong) _position, _raid_chunksize, (ulong) _size));
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_total_block = (ulong) (_position / _raid_chunksize);
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_this_block = _total_block % _raid_chunks; /* can be 0.._raid_chunks */
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_remaining_bytes = (uint) (_raid_chunksize - (_position - _total_block * _raid_chunksize));
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DBUG_PRINT("info",
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("_total_block: %d this_block: %d _remaining_bytes:%d",
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_total_block, _this_block, _remaining_bytes));
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DBUG_VOID_RETURN;
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}
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};
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#endif /* __cplusplus */
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#endif /* USE_RAID */
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