Move offline players to dz safereturn

This is an experimental change which allows members to log in at the
safe return if they were offline when the expedition was deleted.
Prior to this they would log in at bind instead

Partially reverts commit 32c69d235d
Removed expedition members are no longer hard deleted from db
This commit is contained in:
hg
2020-11-09 20:09:16 -05:00
parent 4f9eaf7574
commit 8b2b2db848
6 changed files with 55 additions and 13 deletions
+35 -2
View File
@@ -32,7 +32,7 @@ void ExpeditionDatabase::PurgeExpiredExpeditions()
LEFT JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
LEFT JOIN
(
SELECT expedition_id, COUNT(*) member_count
SELECT expedition_id, COUNT(IF(is_current_member = TRUE, 1, NULL)) member_count
FROM expedition_members
GROUP BY expedition_id
) expedition_members
@@ -40,6 +40,7 @@ void ExpeditionDatabase::PurgeExpiredExpeditions()
WHERE
instance_list.id IS NULL
OR expedition_members.member_count IS NULL
OR expedition_members.member_count = 0
OR (instance_list.start_time + instance_list.duration) <= UNIX_TIMESTAMP();
);
@@ -51,7 +52,12 @@ void ExpeditionDatabase::PurgeExpiredExpeditions()
{
expedition_ids.emplace_back(static_cast<uint32_t>(strtoul(row[0], nullptr, 10)));
}
ExpeditionDatabase::DeleteExpeditions(expedition_ids);
if (!expedition_ids.empty())
{
ExpeditionDatabase::MoveMembersToSafeReturn(expedition_ids);
ExpeditionDatabase::DeleteExpeditions(expedition_ids);
}
}
}
@@ -83,6 +89,7 @@ std::vector<Expedition> ExpeditionDatabase::LoadExpeditions(uint32_t select_expe
INNER JOIN dynamic_zones ON expeditions.dynamic_zone_id = dynamic_zones.id
INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
INNER JOIN expedition_members ON expedition_members.expedition_id = expeditions.id
AND expedition_members.is_current_member = TRUE
);
if (select_expedition_id != 0)
@@ -180,3 +187,29 @@ void ExpeditionDatabase::UpdateLeaderID(uint32_t expedition_id, uint32_t leader_
database.QueryDatabase(query);
}
void ExpeditionDatabase::MoveMembersToSafeReturn(const std::vector<uint32_t>& expedition_ids)
{
LogExpeditionsDetail("Moving members from [{}] expedition(s) to safereturn", expedition_ids.size());
// only offline members still in expired dz zones should be updated here
std::string query = fmt::format(SQL(
UPDATE character_data
INNER JOIN expedition_members ON character_data.id = expedition_members.character_id
INNER JOIN expeditions ON expedition_members.expedition_id = expeditions.id
INNER JOIN dynamic_zones ON expeditions.dynamic_zone_id = dynamic_zones.id
INNER JOIN instance_list ON dynamic_zones.instance_id = instance_list.id
AND character_data.zone_instance = instance_list.id
AND character_data.zone_id = instance_list.zone
SET
zone_id = IF(safe_return_zone_id > 0, safe_return_zone_id, zone_id),
zone_instance = IF(safe_return_zone_id > 0, 0, zone_instance),
x = IF(safe_return_zone_id > 0, safe_return_x, x),
y = IF(safe_return_zone_id > 0, safe_return_y, y),
z = IF(safe_return_zone_id > 0, safe_return_z, z),
heading = IF(safe_return_zone_id > 0, safe_return_heading, heading)
WHERE expeditions.id IN ({});
), fmt::join(expedition_ids, ","));
database.QueryDatabase(query);
}
+1
View File
@@ -31,6 +31,7 @@ namespace ExpeditionDatabase
void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
std::vector<Expedition> LoadExpeditions(uint32_t select_expedition_id = 0);
Expedition LoadExpedition(uint32_t expedition_id);
void MoveMembersToSafeReturn(const std::vector<uint32_t>& expedition_ids);
void PurgeExpiredExpeditions();
void PurgeExpiredCharacterLockouts();
void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration);
+1
View File
@@ -152,6 +152,7 @@ void ExpeditionState::Process()
if (!expedition_ids.empty())
{
ExpeditionDatabase::MoveMembersToSafeReturn(expedition_ids);
ExpeditionDatabase::DeleteExpeditions(expedition_ids);
}
}
+4 -4
View File
@@ -425,16 +425,16 @@ int main(int argc, char** argv) {
adventure_manager.LoadLeaderboardInfo();
LogInfo("Purging expired expeditions");
ExpeditionDatabase::PurgeExpiredExpeditions();
ExpeditionDatabase::PurgeExpiredCharacterLockouts();
LogInfo("Purging expired instances");
database.PurgeExpiredInstances();
Timer PurgeInstanceTimer(450000);
PurgeInstanceTimer.Start(450000);
LogInfo("Purging expired expeditions");
ExpeditionDatabase::PurgeExpiredExpeditions();
ExpeditionDatabase::PurgeExpiredCharacterLockouts();
LogInfo("Loading active expeditions");
expedition_state.LoadActiveExpeditions();