Adds new column to 'merchantlist' table.

Adds 'probability' after 'classes_required', valid values are 0 to 100.
This commit is contained in:
Kinglykrab
2014-08-20 23:41:47 -04:00
parent 5946af88a6
commit 8b19c76e89
10 changed files with 80 additions and 7 deletions
+3
View File
@@ -390,6 +390,8 @@ public:
uint32 GetSpawnKillCount();
int GetScore();
void SetMerchantProbability(uint8 amt) { probability = amt; }
uint8 GetMerchantProbability() { return probability; }
void mod_prespawn(Spawn2 *sp);
int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
void mod_npc_killed_merit(Mob* c);
@@ -504,6 +506,7 @@ protected:
std::list<MercData> mercDataList;
bool raid_target;
uint8 probability;
private:
uint32 loottable_id;