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Merge branch 'master' into DBQuery
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@@ -76,6 +76,7 @@ RULE_BOOL ( Character, SharedBankPlat, false) //off by default to prevent duping
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RULE_BOOL ( Character, BindAnywhere, false)
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RULE_INT ( Character, RestRegenPercent, 0) // Set to >0 to enable rest state bonus HP and mana regen.
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RULE_INT ( Character, RestRegenTimeToActivate, 30) // Time in seconds for rest state regen to kick in.
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RULE_INT ( Character, RestRegenRaidTimeToActivate, 300) // Time in seconds for rest state regen to kick in with a raid target.
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RULE_BOOL ( Character, RestRegenEndurance, false) // Whether rest regen will work for endurance or not.
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RULE_INT ( Character, KillsPerGroupLeadershipAA, 250) // Number of dark blues or above per Group Leadership AA
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RULE_INT ( Character, KillsPerRaidLeadershipAA, 250) // Number of dark blues or above per Raid Leadership AA
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+2
-2
@@ -1775,7 +1775,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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int SharedDatabase::GetMaxBaseDataLevel() {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = "SELECT MAX(level) FROM base_data";
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const char *query = "SELECT MAX(level) FROM base_data";
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MYSQL_RES *result;
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MYSQL_ROW row;
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int32 ret = 0;
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@@ -1826,7 +1826,7 @@ bool SharedDatabase::LoadBaseData() {
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void SharedDatabase::LoadBaseData(void *data, int max_level) {
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char *base_ptr = reinterpret_cast<char*>(data);
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = "SELECT * FROM base_data ORDER BY level, class ASC";
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const char *query = "SELECT * FROM base_data ORDER BY level, class ASC";
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MYSQL_RES *result;
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MYSQL_ROW row;
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+2
-2
@@ -131,10 +131,10 @@ typedef enum {
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/* 41 */ ST_Group = 0x29,
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/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
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/* 43 */ ST_GroupClientAndPet = 0x2b,
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/* 44 */ ST_Beam = 0x2c, //like directional but facing in front of you always
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/* 44 */ //ST_Beam = 0x2c, //like directional but facing in front of you always
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/* 45 */ //ST_Ring = 0x2d, // Like a mix of PB ae + rain spell(has ae duration)
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/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
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/* 47 */ //ST_PetMaster = 0x2e, // uses the master as target
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/* 47 */ ST_PetMaster = 0x2f, // uses the master as target
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} SpellTargetType;
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typedef enum {
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