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removed unused function
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@ -346,7 +346,6 @@ public:
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uint16 CastingSpellID() const { return casting_spell_id; }
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uint16 CastingSpellID() const { return casting_spell_id; }
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bool DoCastingChecks();
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bool DoCastingChecks();
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bool TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier);
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bool TryDispel(uint8 caster_level, uint8 buff_level, int level_modifier);
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bool TryDispelBeneficialOrDetrimental(uint8 caster_level, uint8 buff_level, int chance);
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bool TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed = 1.5f);
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bool TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed = 1.5f);
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void ResourceTap(int32 damage, uint16 spell_id);
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void ResourceTap(int32 damage, uint16 spell_id);
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void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
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void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
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