Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.

DOT ticks will no longer be absorbed.
This commit is contained in:
KayenEQ
2014-06-22 10:30:18 -04:00
parent a4769239fa
commit 8ad9ad578c
4 changed files with 14 additions and 4 deletions
+1 -1
View File
@@ -328,7 +328,7 @@ struct StatBonuses {
uint16 FocusEffects[HIGHEST_FOCUS+1]; // Stores the focus effectid for each focustype you have.
bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
uint16 NegateAttacks[3]; // 0 = bool HasEffect 1 = Buff Slot 2 = Max damage absorbed per hit
uint16 MitigateMeleeRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per hit 3 = Rune Amt
uint16 MeleeThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
uint16 SpellThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.