Fix #reloadworld message.

This commit is contained in:
Kinglykrab 2020-01-03 22:31:13 -05:00
parent 958a6d939e
commit 8ad11d0f85

View File

@ -4252,10 +4252,15 @@ void command_corpsefix(Client *c, const Seperator *sep)
void command_reloadworld(Client *c, const Seperator *sep)
{
c->Message(Chat::White, "Reloading quest cache and repopping zones worldwide.");
int world_repop = atoi(sep->arg[1]);
if (world_repop == 0)
c->Message(Chat::White, "Reloading quest cache worldwide.");
else
c->Message(Chat::White, "Reloading quest cache and repopping zones worldwide.");
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
ReloadWorld_Struct* RW = (ReloadWorld_Struct*) pack->pBuffer;
RW->Option = ((atoi(sep->arg[1]) == 1) ? 1 : 0);
RW->Option = world_repop;
worldserver.SendPacket(pack);
safe_delete(pack);
}