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Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute system, or flat chance based on dex (formula updated). Required SQL for AA data Optional SQL for rules
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@@ -2922,6 +2922,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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case SE_CombatStability:
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case SE_AddSingingMod:
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case SE_SongModCap:
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case SE_HeadShot:
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case SE_HeadShotLevel:
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case SE_PetAvoidance:
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case SE_GiveDoubleRiposte:
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case SE_Ambidexterity:
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