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Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute system, or flat chance based on dex (formula updated). Required SQL for AA data Optional SQL for rules
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@@ -1864,7 +1864,7 @@ uint16 Mob::GetInstrumentMod(uint16 spell_id) const
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break;
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}
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effectmodcap += aabonuses.songModCap + spellbonuses.songModCap;
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effectmodcap += aabonuses.songModCap + spellbonuses.songModCap + itembonuses.songModCap;
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if (effectmod < 10)
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effectmod = 10;
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