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Merge branch 'master' into event_loop
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@@ -145,6 +145,8 @@ RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpo
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RULE_BOOL(Character, EnableAvoidanceCap, false)
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RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
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RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
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RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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@@ -193,6 +193,7 @@
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#define ServerOP_QSSendQuery 0x5016
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#define ServerOP_CZSignalNPC 0x5017
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#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
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#define ServerOP_WWMarquee 0x5019
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/* Query Serv Generic Packet Flag/Type Enumeration */
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enum { QSG_LFGuild = 0 };
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@@ -1254,6 +1255,15 @@ struct CZMessagePlayer_Struct {
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char Message[512];
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};
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struct WWMarquee_Struct {
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uint32 Type;
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uint32 Priority;
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uint32 FadeIn;
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uint32 FadeOut;
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uint32 Duration;
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char Message[512];
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};
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struct CZSetEntVarByNPCTypeID_Struct {
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uint32 npctype_id;
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char id[256];
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