Merge branch 'master' into event_loop

This commit is contained in:
KimLS
2016-09-10 22:19:39 -07:00
21 changed files with 891 additions and 1989 deletions
+2
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@@ -145,6 +145,8 @@ RULE_BOOL(Character, UseStackablePickPocketing, true) // Allows stackable pickpo
RULE_BOOL(Character, EnableAvoidanceCap, false)
RULE_INT(Character, AvoidanceCap, 750) // 750 Is a pretty good value, seen people dodge all attacks beyond 1,000 Avoidance
RULE_BOOL(Character, AllowMQTarget, false) // Disables putting players in the 'hackers' list for targeting beyond the clip plane or attempting to target something untargetable
RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound behavior
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
+10
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@@ -193,6 +193,7 @@
#define ServerOP_QSSendQuery 0x5016
#define ServerOP_CZSignalNPC 0x5017
#define ServerOP_CZSetEntityVariableByNPCTypeID 0x5018
#define ServerOP_WWMarquee 0x5019
/* Query Serv Generic Packet Flag/Type Enumeration */
enum { QSG_LFGuild = 0 };
@@ -1254,6 +1255,15 @@ struct CZMessagePlayer_Struct {
char Message[512];
};
struct WWMarquee_Struct {
uint32 Type;
uint32 Priority;
uint32 FadeIn;
uint32 FadeOut;
uint32 Duration;
char Message[512];
};
struct CZSetEntVarByNPCTypeID_Struct {
uint32 npctype_id;
char id[256];