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Make fear and fleeing respect navmesh for both clients and NPCs
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+3
-3
@@ -904,10 +904,10 @@ bool Zone::Init(bool iStaticZone) {
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RuleManager::Instance()->LoadRules(&database, r_name.c_str());
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}
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}
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zone->zonemap = Map::LoadMapFile(zone->map_name);
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zone->zonemap = Map::LoadMapFile(zone->map_name);
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zone->watermap = WaterMap::LoadWaterMapfile(zone->map_name);
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zone->pathing = IPathfinder::Load(zone->map_name);
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zone->pathing = IPathfinder::Load(zone->map_name);
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Log(Logs::General, Logs::Status, "Loading spawn conditions...");
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if(!spawn_conditions.LoadSpawnConditions(short_name, instanceid)) {
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