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int64 to int32 explicit conversions)
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@ -3832,7 +3832,7 @@ void Mob::HealDamage(uint32 amount, Mob *caster, uint16 spell_id)
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if (caster && amount > 0) {
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if (caster->IsNPC() && !caster->IsPet()) {
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float npchealscale = caster->CastToNPC()->GetHealScale();
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amount = (uint32)(amount * npchealscale) / 100.0f);
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amount = (uint32)((amount * npchealscale) / 100.0f);
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}
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}
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@ -2133,9 +2133,9 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
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{
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m_pp.gold = gold/100;
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uint64 silvertest = (gold-(static_cast<uint64>(m_pp.gold)*100))/10;
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m_pp.silver += silvertest;
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m_pp.silver =(int32)(m_pp.silver + silvertest);
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uint64 coppertest = (gold-(static_cast<uint64>(m_pp.gold)*100+silvertest*10));
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m_pp.copper += coppertest;
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m_pp.copper = (int32)(m_pp.copper + coppertest);
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if(updateclient)
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SendMoneyUpdate();
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Save();
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@ -2148,11 +2148,11 @@ bool Client::TakeMoneyFromPP(uint64 copper, bool updateclient) {
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m_pp.platinum = platinum/1000;
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uint64 goldtest = (platinum-(static_cast<uint64>(m_pp.platinum)*1000))/100;
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m_pp.gold += goldtest;
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m_pp.gold = (int32)(m_pp.gold +goldtest);
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uint64 silvertest = (platinum-(static_cast<uint64>(m_pp.platinum)*1000+goldtest*100))/10;
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m_pp.silver += silvertest;
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uint64 coppertest = (platinum-(static_cast<uint64>(m_pp.platinum)*1000+goldtest*100+silvertest*10));
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m_pp.copper = coppertest;
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m_pp.copper = (int32)coppertest;
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if(updateclient)
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SendMoneyUpdate();
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RecalcWeight();
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@ -2172,7 +2172,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
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if(new_val < 0) {
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m_pp.platinum = 0;
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} else {
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m_pp.platinum = m_pp.platinum + tmp2;
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m_pp.platinum = (int32)(m_pp.platinum + tmp2);
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}
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tmp-=tmp2*1000;
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@ -2181,11 +2181,11 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
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// Add Amount of Gold
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tmp2 = tmp/100;
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new_val = m_pp.gold + tmp2;
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new_val = (int32)(m_pp.gold + tmp2);
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if(new_val < 0) {
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m_pp.gold = 0;
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} else {
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m_pp.gold = m_pp.gold + tmp2;
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m_pp.gold = (int32)(m_pp.gold + tmp2);
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}
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tmp-=tmp2*100;
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//if (updateclient)
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@ -2193,11 +2193,11 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
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// Add Amount of Silver
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tmp2 = tmp/10;
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new_val = m_pp.silver + tmp2;
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new_val = (int32)(m_pp.silver + tmp2);
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if(new_val < 0) {
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m_pp.silver = 0;
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} else {
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m_pp.silver = m_pp.silver + tmp2;
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m_pp.silver = (int32)(m_pp.silver + tmp2);
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}
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tmp-=tmp2*10;
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//if (updateclient)
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@ -2212,7 +2212,7 @@ void Client::AddMoneyToPP(uint64 copper, bool updateclient){
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if(new_val < 0) {
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m_pp.copper = 0;
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} else {
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m_pp.copper = m_pp.copper + tmp2;
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m_pp.copper = (int32)(m_pp.copper + tmp2);
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}
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@ -9798,7 +9798,7 @@ void Client::Handle_OP_BankerChange(const EQApplicationPacket *app)
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cp/=10;
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m_pp.gold=cp%10;
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cp/=10;
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m_pp.platinum=cp;
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m_pp.platinum=(int32)cp;
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cp = static_cast<uint64>(m_pp.copper_bank) +
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(static_cast<uint64>(m_pp.silver_bank) * 10) +
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@ -9811,7 +9811,7 @@ void Client::Handle_OP_BankerChange(const EQApplicationPacket *app)
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cp/=10;
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m_pp.gold_bank=cp%10;
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cp/=10;
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m_pp.platinum_bank=cp;
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m_pp.platinum_bank=(int32)cp;
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bc->copper=m_pp.copper;
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bc->silver=m_pp.silver;
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@ -1528,14 +1528,14 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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// now we actually take it from the from bucket. if there's an error
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// with the destination slot, they lose their money
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*from_bucket -= amount_to_take;
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*from_bucket = (int32)(*from_bucket - amount_to_take);
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// why are intentionally inducing a crash here rather than letting the code attempt to stumble on?
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// assert(*from_bucket >= 0);
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if(to_bucket)
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{
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if(*to_bucket + amount_to_add > *to_bucket) // overflow check
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*to_bucket += amount_to_add;
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*to_bucket = (int32)(*to_bucket+amount_to_add);
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//shared bank plat
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if (RuleB(Character, SharedBankPlat))
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@ -1573,7 +1573,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
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tcs->slot = mc->cointype2;
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tcs->unknown5 = 0x4fD2;
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tcs->unknown7 = 0;
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tcs->amount = amount_to_add;
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tcs->amount = (uint32)amount_to_add;
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recipient->QueuePacket(outapp);
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safe_delete(outapp);
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}
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