[Code Cleanup] Zone Data Loading Refactor (#2388)

* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
This commit is contained in:
Chris Miles
2022-09-01 18:48:28 -05:00
committed by GitHub
parent c613dbb2f7
commit 89fdd842e1
81 changed files with 753 additions and 1130 deletions
+3 -3
View File
@@ -1168,11 +1168,11 @@ void Merc::CalcRestState() {
}
}
RestRegenHP = 6 * (GetMaxHP() / zone->newzone_data.FastRegenHP);
RestRegenHP = 6 * (GetMaxHP() / zone->newzone_data.fast_regen_hp);
RestRegenMana = 6 * (GetMaxMana() / zone->newzone_data.FastRegenMana);
RestRegenMana = 6 * (GetMaxMana() / zone->newzone_data.fast_regen_mana);
RestRegenEndurance = 6 * (GetMaxEndurance() / zone->newzone_data.FastRegenEndurance);
RestRegenEndurance = 6 * (GetMaxEndurance() / zone->newzone_data.fast_regen_endurance);
}
bool Merc::HasSkill(EQ::skills::SkillType skill_id) const {