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[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor * Update client_packet.cpp * strcpy adjustments * Ensure safe points get reloaded properly * Simplify GetPEQZone and getZoneShutDownDelay * Bring in zone_store where needed * Update client.cpp * Signature * Signature * Convert helpers to using pointers * PR comment * Update worlddb.cpp * Fix loading for instances * Fix zoning with fallback as well * Another place for instance fallback
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@@ -35,7 +35,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "adventure_manager.h"
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#include "ucs.h"
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#include "queryserv.h"
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#include "world_store.h"
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#include "../common/zone_store.h"
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#include "dynamic_zone.h"
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#include "dynamic_zone_manager.h"
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#include "expedition_message.h"
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@@ -1324,6 +1324,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ReloadVeteranRewards:
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case ServerOP_ReloadWorld:
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case ServerOP_ReloadZonePoints:
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case ServerOP_ReloadZoneData:
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case ServerOP_RezzPlayerAccept:
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case ServerOP_SpawnStatusChange:
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case ServerOP_UpdateSpawn:
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