[Code Cleanup] Zone Data Loading Refactor (#2388)

* [Code Cleanup] Zone data loading refactor

* Update client_packet.cpp

* strcpy adjustments

* Ensure safe points get reloaded properly

* Simplify GetPEQZone and getZoneShutDownDelay

* Bring in zone_store where needed

* Update client.cpp

* Signature

* Signature

* Convert helpers to using pointers

* PR comment

* Update worlddb.cpp

* Fix loading for instances

* Fix zoning with fallback as well

* Another place for instance fallback
This commit is contained in:
Chris Miles
2022-09-01 18:48:28 -05:00
committed by GitHub
parent c613dbb2f7
commit 89fdd842e1
81 changed files with 753 additions and 1130 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ struct CharacterSelect_Struct;
class WorldDatabase : public SharedDatabase {
public:
bool GetStartZone(PlayerProfile_Struct* p_player_profile_struct, CharCreate_Struct* p_char_create_struct, bool is_titanium);
bool GetStartZone(PlayerProfile_Struct* pp, CharCreate_Struct* p_char_create_struct, bool is_titanium);
void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
int MoveCharacterToBind(int character_id, uint8 bind_number = 0);
int MoveCharacterToInstanceSafeReturn(int character_id, int instance_zone_id, int instance_id);