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[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor * Update client_packet.cpp * strcpy adjustments * Ensure safe points get reloaded properly * Simplify GetPEQZone and getZoneShutDownDelay * Bring in zone_store where needed * Update client.cpp * Signature * Signature * Convert helpers to using pointers * PR comment * Update worlddb.cpp * Fix loading for instances * Fix zoning with fallback as well * Another place for instance fallback
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@@ -29,7 +29,7 @@ struct CharacterSelect_Struct;
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class WorldDatabase : public SharedDatabase {
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public:
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bool GetStartZone(PlayerProfile_Struct* p_player_profile_struct, CharCreate_Struct* p_char_create_struct, bool is_titanium);
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bool GetStartZone(PlayerProfile_Struct* pp, CharCreate_Struct* p_char_create_struct, bool is_titanium);
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void GetCharSelectInfo(uint32 account_id, EQApplicationPacket **out_app, uint32 client_version_bit);
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int MoveCharacterToBind(int character_id, uint8 bind_number = 0);
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int MoveCharacterToInstanceSafeReturn(int character_id, int instance_zone_id, int instance_id);
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