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[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor * Update client_packet.cpp * strcpy adjustments * Ensure safe points get reloaded properly * Simplify GetPEQZone and getZoneShutDownDelay * Bring in zone_store where needed * Update client.cpp * Signature * Signature * Convert helpers to using pointers * PR comment * Update worlddb.cpp * Fix loading for instances * Fix zoning with fallback as well * Another place for instance fallback
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@@ -1,5 +1,5 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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@@ -444,31 +444,31 @@ struct NewZone_Struct {
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/*0700*/ char zone_short_name2[96]; //zone file name? excludes instance number which can be in previous version.
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/*0796*/ int32 unknown796; //seen -1
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/*0800*/ char unknown800[40]; //
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/*0840*/ int32 unknown840; //seen 600
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/*0844*/ int32 unknown844;
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/*0848*/ uint16 zone_id;
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/*0850*/ uint16 zone_instance;
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/*0852*/ uint32 scriptNPCReceivedanItem;
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/*0856*/ uint32 bCheck; // padded bool
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/*0860*/ uint32 scriptIDSomething;
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/*0864*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, -1 affects some collisions
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/*0868*/ uint32 scriptIDSomething3;
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/*0872*/ uint32 SuspendBuffs;
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/*0876*/ uint32 LavaDamage; //seen 50
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/*0880*/ uint32 MinLavaDamage; //seen 10
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/*0884*/ uint8 unknown884; //seen 1
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/*0885*/ uint8 unknown885; //seen 0 (POK) or 1 (rujj)
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/*0886*/ uint8 unknown886; //seen 1
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/*0887*/ uint8 unknown887; //seen 0
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/*0888*/ uint8 unknown888; //seen 0
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/*0893*/ uint8 unknown889; //seen 0 - 00
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/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
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/*0895*/ uint8 unknown891; //seen 0 - 00
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/*0892*/ uint32 FastRegenHP; //seen 180
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/*0896*/ uint32 FastRegenMana; //seen 180
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/*0900*/ uint32 FastRegenEndurance; //seen 180
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/*0904*/ uint32 unknown904; //seen 2
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/*0908*/ uint32 unknown908; //seen 2
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/*0840*/ int32 unknown840; //seen 600
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/*0844*/ int32 unknown844;
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/*0848*/ uint16 zone_id;
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/*0850*/ uint16 zone_instance;
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/*0852*/ uint32 scriptNPCReceivedanItem;
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/*0856*/ uint32 bCheck; // padded bool
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/*0860*/ uint32 scriptIDSomething;
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/*0864*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, -1 affects some collisions
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/*0868*/ uint32 scriptIDSomething3;
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/*0872*/ uint32 suspend_buffs;
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/*0876*/ uint32 lava_damage; //seen 50
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/*0880*/ uint32 min_lava_damage; //seen 10
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/*0884*/ uint8 unknown884; //seen 1
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/*0885*/ uint8 unknown885; //seen 0 (POK) or 1 (rujj)
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/*0886*/ uint8 unknown886; //seen 1
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/*0887*/ uint8 unknown887; //seen 0
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/*0888*/ uint8 unknown888; //seen 0
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/*0893*/ uint8 unknown889; //seen 0 - 00
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/*0894*/ uint8 fall_damage; // 0 = Fall Damage on, 1 = Fall Damage off
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/*0895*/ uint8 unknown891; //seen 0 - 00
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/*0892*/ uint32 fast_regen_hp; //seen 180
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/*0896*/ uint32 fast_regen_mana; //seen 180
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/*0900*/ uint32 fast_regen_endurance; //seen 180
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/*0904*/ uint32 unknown904; //seen 2
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/*0908*/ uint32 unknown908; //seen 2
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/*0912*/
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};
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