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[Code Cleanup] Zone Data Loading Refactor (#2388)
* [Code Cleanup] Zone data loading refactor * Update client_packet.cpp * strcpy adjustments * Ensure safe points get reloaded properly * Simplify GetPEQZone and getZoneShutDownDelay * Bring in zone_store where needed * Update client.cpp * Signature * Signature * Convert helpers to using pointers * PR comment * Update worlddb.cpp * Fix loading for instances * Fix zoning with fallback as well * Another place for instance fallback
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@@ -246,9 +246,7 @@ public:
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/* General Queries */
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bool GetSafePoints(const char* zone_short_name, uint32 instance_version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, float* safe_heading = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
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bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
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bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
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bool LoadPTimers(uint32 charid, PTimerList &into);
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uint8 GetPEQZone(uint32 zone_id, uint32 version);
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