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Changed the return type of Corpse::MoveItemToCorpse() to void and added a 'by address' parameter to replace it -- Fixed a bug that would 'unattune' soulbound items inside of bags
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@@ -128,7 +128,7 @@ class Corpse : public Mob {
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virtual void UpdateEquipLightValue();
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protected:
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std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);
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void MoveItemToCorpse(Client *client, ItemInst *inst, int16 equipSlot, std::list<uint32> &removedList);
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private:
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bool is_player_corpse; /* Determines if Player Corpse or not */
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