[Fix] Add client packets to questmanager:setguild (#4732)

This commit is contained in:
Mitch Freeman
2025-03-01 19:55:44 -04:00
committed by GitHub
parent 23c4aa241b
commit 89e3b2c72e
7 changed files with 48 additions and 45 deletions
+3 -3
View File
@@ -1623,10 +1623,10 @@ void QuestManager::setsky(uint8 new_sky) {
safe_delete(outapp);
}
void QuestManager::setguild(uint32 new_guild_id, uint8 new_rank) {
void QuestManager::SetGuild(uint32 new_guild_id, uint8 new_rank) {
QuestManagerCurrentQuestVars();
if (initiator) {
guild_mgr.SetGuild(initiator->CharacterID(), new_guild_id, new_rank);
guild_mgr.SetGuild(initiator, new_guild_id, new_rank);
}
}
@@ -1681,7 +1681,7 @@ void QuestManager::CreateGuild(const char *guild_name, const char *leader) {
gid
).c_str()
);
if (!guild_mgr.SetGuild(character_id, gid, GUILD_LEADER)) {
if (!guild_mgr.SetGuild(initiator, gid, GUILD_LEADER)) {
worldserver.SendEmoteMessage(
0,
0,