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Send expedition re-invite to clients that zone
Moves expedition message handling in world to Expedition method for messages that need special handling
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+3
-14
@@ -1383,24 +1383,13 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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break;
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}
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case ServerOP_ExpeditionGetOnlineMembers:
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{
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Expedition::GetOnlineMembers(pack);
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break;
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}
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case ServerOP_ExpeditionDzAddPlayer:
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{
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Expedition::AddPlayer(pack);
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break;
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}
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case ServerOP_ExpeditionDzMakeLeader:
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{
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Expedition::MakeLeader(pack);
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break;
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}
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case ServerOP_ExpeditionRemoveCharLockouts:
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case ServerOP_ExpeditionSaveInvite:
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case ServerOP_ExpeditionRequestInvite:
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterName_Struct*>(pack->pBuffer);
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client_list.SendPacket(buf->character_name, pack);
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Expedition::HandleZoneMessage(pack);
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break;
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}
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case ServerOP_DzCharacterChange:
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