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Merge branch 'build' into feature/remove_boost
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+8
-1
@@ -71,6 +71,7 @@ public:
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void DoAnim(int anim_num, int type, bool ackreq, int filter);
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void ChangeSize(double in_size);
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void ChangeSize(double in_size, bool no_restriction);
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void RandomizeFeatures(bool send_illusion, bool save_variables);
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void GMMove(double x, double y, double z);
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void GMMove(double x, double y, double z, double heading);
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void GMMove(double x, double y, double z, double heading, bool send_update);
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@@ -81,6 +82,8 @@ public:
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bool IsInvisible(Lua_Mob other);
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void SetInvisible(int state);
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bool FindBuff(int spell_id);
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uint16 FindBuffBySlot(int slot);
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uint32 BuffCount();
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bool FindType(int type);
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bool FindType(int type, bool offensive);
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bool FindType(int type, bool offensive, int threshold);
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@@ -163,10 +166,13 @@ public:
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void SetCurrentWP(int wp);
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double GetSize();
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void Message(int type, const char *message);
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void Message_StringID(int type, int string_id, uint32 distance);
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void MessageString(int type, int string_id, uint32 distance);
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void Say(const char *message);
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void Say(const char* message, int language);
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void QuestSay(Lua_Client client, const char *message);
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void QuestSay(Lua_Client client, const char *message, luabind::adl::object opts);
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void Shout(const char *message);
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void Shout(const char* message, int language);
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void Emote(const char *message);
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void InterruptSpell();
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void InterruptSpell(int spell_id);
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@@ -401,6 +407,7 @@ public:
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bool IsAmnesiad();
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int32 GetMeleeMitigation();
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int GetWeaponDamageBonus(Lua_Item weapon, bool offhand);
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int GetItemStat(uint32 itemid, const char* identifier);
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Lua_StatBonuses GetItemBonuses();
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Lua_StatBonuses GetSpellBonuses();
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Lua_StatBonuses GetAABonuses();
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