Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes

This commit is contained in:
Uleat
2015-05-23 18:59:03 -04:00
parent 70048eb6e1
commit 8922c72452
6 changed files with 16 additions and 15 deletions
+3 -3
View File
@@ -1621,7 +1621,7 @@ namespace SoF
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
eq_cse->Level = emu_cse->Level;
eq_cse->HairStyle = emu_cse->HairStyle;
@@ -1629,8 +1629,8 @@ namespace SoF
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
eq_cse->Beard = emu_cse->Beard;
eq_cse->HairColor = emu_cse->HairColor;