Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes

This commit is contained in:
Uleat
2015-05-23 18:59:03 -04:00
parent 70048eb6e1
commit 8922c72452
6 changed files with 16 additions and 15 deletions
+3 -3
View File
@@ -3035,12 +3035,12 @@ namespace RoF2
for (int counter = 0; counter < character_count; ++counter) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
strcpy(eq_cse->Name, emu_cse->Name);
eq_ptr += strlen(emu_cse->Name);
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
eq_cse->Name[0] = '\0';
eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
eq_cse->Class = emu_cse->Class;
eq_cse->Race = emu_cse->Race;