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https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Added a name block memset to the server character select code and a few comments to the OP_CharInfo encodes
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@@ -2946,12 +2946,12 @@ namespace RoF
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for (int counter = 0; counter < character_count; ++counter) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
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strcpy(eq_cse->Name, emu_cse->Name);
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eq_ptr += strlen(emu_cse->Name);
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse->Name[0] = '\0';
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
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eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
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eq_cse->Class = emu_cse->Class;
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eq_cse->Race = emu_cse->Race;
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@@ -3035,12 +3035,12 @@ namespace RoF2
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for (int counter = 0; counter < character_count; ++counter) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
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strcpy(eq_cse->Name, emu_cse->Name);
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eq_ptr += strlen(emu_cse->Name);
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse->Name[0] = '\0';
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
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eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
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eq_cse->Class = emu_cse->Class;
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eq_cse->Race = emu_cse->Race;
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@@ -1962,7 +1962,7 @@ namespace SoD
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for (int counter = 0; counter < character_count; ++counter) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
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eq_cse->Level = emu_cse->Level;
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eq_cse->HairStyle = emu_cse->HairStyle;
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@@ -1970,8 +1970,8 @@ namespace SoD
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strcpy(eq_cse->Name, emu_cse->Name);
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eq_ptr += strlen(emu_cse->Name);
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse->Name[0] = '\0';
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
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eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->HairColor = emu_cse->HairColor;
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@@ -1621,7 +1621,7 @@ namespace SoF
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for (int counter = 0; counter < character_count; ++counter) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
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eq_cse->Level = emu_cse->Level;
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eq_cse->HairStyle = emu_cse->HairStyle;
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@@ -1629,8 +1629,8 @@ namespace SoF
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strcpy(eq_cse->Name, emu_cse->Name);
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eq_ptr += strlen(emu_cse->Name);
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse->Name[0] = '\0';
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
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eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->HairColor = emu_cse->HairColor;
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@@ -2253,7 +2253,7 @@ namespace UF
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for (int counter = 0; counter < character_count; ++counter) {
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emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address
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eq_cse->Level = emu_cse->Level;
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eq_cse->HairStyle = emu_cse->HairStyle;
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@@ -2261,8 +2261,8 @@ namespace UF
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strcpy(eq_cse->Name, emu_cse->Name);
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eq_ptr += strlen(emu_cse->Name);
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr;
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eq_cse->Name[0] = '\0';
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eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset)
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eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)]
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eq_cse->Beard = emu_cse->Beard;
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eq_cse->HairColor = emu_cse->HairColor;
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